47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
//
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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#pragma once
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#ifndef IGUISYSTEM_INCLUDED
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#define IGUISYSTEM_INCLUDED
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// Simple wrapper around libRocket to provide basic functionality to entities that need to
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// manipulate the GUI. Quite barebones for now, and we can add specific features as needed
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#include "ISystem.h"
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#include "IGUIDocument.h"
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#include "IGUIElement.h"
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// Forward declare Rocket::Core::Context
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namespace Rocket { namespace Core { class Context; } }
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struct IGUISystem : public ISystem
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{
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//// ISystem methods
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//SErrorDescriptor UnitTest(ILogSystem *pLog);
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virtual void SetContext(Rocket::Core::Context* pContext) = 0;
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virtual void ClearStyleSheetCache() = 0;
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virtual IGUIDocument* LoadDocument(const char* file, const char* id) = 0;
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virtual IGUIDocument* GetDocument(const char* id) = 0;
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virtual IGUIElement* GetLogElement() = 0;
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};
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#endif // IGUISYSTEM_INCLUDED
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