protot/3rdparty/RuntimeCompiledCpp/Systems/IGUISystem.h

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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef IGUISYSTEM_INCLUDED
#define IGUISYSTEM_INCLUDED
// Simple wrapper around libRocket to provide basic functionality to entities that need to
// manipulate the GUI. Quite barebones for now, and we can add specific features as needed
#include "ISystem.h"
#include "IGUIDocument.h"
#include "IGUIElement.h"
// Forward declare Rocket::Core::Context
namespace Rocket { namespace Core { class Context; } }
struct IGUISystem : public ISystem
{
//// ISystem methods
//SErrorDescriptor UnitTest(ILogSystem *pLog);
virtual void SetContext(Rocket::Core::Context* pContext) = 0;
virtual void ClearStyleSheetCache() = 0;
virtual IGUIDocument* LoadDocument(const char* file, const char* id) = 0;
virtual IGUIDocument* GetDocument(const char* id) = 0;
virtual IGUIElement* GetLogElement() = 0;
};
#endif // IGUISYSTEM_INCLUDED