65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
//
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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#pragma once
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#ifndef CONSOLEGAME_INCLUDED
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#define CONSOLEGAME_INCLUDED
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#include "../../RuntimeObjectSystem/IObjectFactorySystem.h"
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#include "../../RuntimeObjectSystem/ObjectInterface.h"
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#include "../../RuntimeCompiler/AUArray.h"
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#ifndef _WIN32
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int _getche();
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#endif
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struct IUpdateable;
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struct IRuntimeObjectSystem;
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class ConsoleGame : public IObjectFactoryListener
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{
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public:
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ConsoleGame();
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virtual ~ConsoleGame();
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bool Init();
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bool MainLoop();
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// IObjectFactoryListener
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virtual void OnConstructorsAdded();
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// ~IObjectFactoryListener
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private:
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// Runtime Systems
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ICompilerLogger* m_pCompilerLogger;
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IRuntimeObjectSystem* m_pRuntimeObjectSystem;
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// Runtime object
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IUpdateable* m_pUpdateable;
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ObjectId m_ObjectId;
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};
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#endif // CONSOLEGAME_INCLUDED
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