protot/3rdparty/RuntimeCompiledCpp/Examples/ConsoleExample/ConsoleGame.h

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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef CONSOLEGAME_INCLUDED
#define CONSOLEGAME_INCLUDED
#include "../../RuntimeObjectSystem/IObjectFactorySystem.h"
#include "../../RuntimeObjectSystem/ObjectInterface.h"
#include "../../RuntimeCompiler/AUArray.h"
#ifndef _WIN32
int _getche();
#endif
struct IUpdateable;
struct IRuntimeObjectSystem;
class ConsoleGame : public IObjectFactoryListener
{
public:
ConsoleGame();
virtual ~ConsoleGame();
bool Init();
bool MainLoop();
// IObjectFactoryListener
virtual void OnConstructorsAdded();
// ~IObjectFactoryListener
private:
// Runtime Systems
ICompilerLogger* m_pCompilerLogger;
IRuntimeObjectSystem* m_pRuntimeObjectSystem;
// Runtime object
IUpdateable* m_pUpdateable;
ObjectId m_ObjectId;
};
#endif // CONSOLEGAME_INCLUDED