210 lines
8.0 KiB
Markdown
210 lines
8.0 KiB
Markdown
# Coding style for RBDL
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This documents gives an overview of the coding style used in RBDL and also
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the general goals of RBDL.
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If you are considering contributing to this library please read the whole
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document.
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## General Purpose of RBDL
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RBDL implements large parts of the algorithms and methods described in
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Featherstone's book Rigid Body Dynamics Algorithms. One of the main goals
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of this library is to serve as an efficient implementation for the methods
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described in Featherstone's book and to a lesser extent general multibody
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dynamics and kinematics computations. A person who is familiar with
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Featherstone's book should have an easy time to understand the code and
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therefore the variable naming conventions used in the book should when
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possible used in the code, e.g.:
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- the joint space inertia matrix is denoted with H
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- the coriolis forces are denoted with C
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The algorithmic parts of RBDL's code try to follow the algorithmic or
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mathematical notations instead of wrapping algorithms in elegant
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programming patterns.
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### Aims and Non-Aims of RBDL
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This is what RBDL aims to be:
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* RBDL aims to be lean
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* RBDL aims to be easily integrated into other projects
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* RBDL aims to be suitable as a foundation for sophisticated dynamics packages
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* RBDL gives you access to its internals and provides only a thin abstraction layer over the actual computation
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* RBDL aims to be self-contained and dependant on as few libraries as possible
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And this is what RBDL is ***not*** about:
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* RBDL is ***not*** a fully fledged simulator with collision detection or fancy graphics
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* RBDL does not keep you from screwing up things.
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Multibody dynamics is a complicated subject and in this codebase the
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preference is mathematical and algorithmic clarity over elegant software
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architecture.
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## Licensing
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RBDL is published under the very permissive zlib license that gives you a
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lot of freedom in the use of full library or parts of it. The core part
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of the library is solely using this license but addons may use different
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licenses.
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There is no formal contributor license agreement for this project. Instead
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when you submit patches or create a pull request it is assumed that you
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have the rights to transfer the corresponding code to the RBDL project and
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that you are okay that the code will be published as part of RBDL.
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## Data Storage
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RBDL tries to avoid dynamic allocations and prefers contiguous memory
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storage such as in ```std::vector```s over possibly fragmented memory as in
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```std::list``` or heap allocated tree structures.
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Where possible we use the Structure-of-Arrays (SOA) approach to store data,
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e.g. the velocities v of all bodies is stored in an array (```std::vector```)
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of ```SpatialVector```s in the ```Model``` structure.
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## Naming Conventions
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1. Structs and classes use CamelCase, e.g. ```ConstraintSet```
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2. Struct and class members use the lowerCamelCase convention, e.g.
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```Model::dofCount```.
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Exceptions are:
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1. The member variable is a mathematical symbol in an
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algorithm reference, E.g. ```S``` is commonly used to denote the joint
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motion subspace, then we use the algorithm notation. For mathematical
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symbols we also allow the underscore ```_``` to denote a subscript.
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2. Specializations of existing variables may be prefixed with an identifier,
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followed by a underscore. E.g. ```Model::S``` is the default storage for
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joint motion subspaces, however for the specialized 3-DOF joints it uses
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the prefix ```multdof3_``` and are therefore stored in
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```Model::multdof3_S```.
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3. Only the first letter of an acronym is using a capital letter, e.g.
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degree of freedom (DOF) would be used as ```jointDofCount```, or
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```dofCount```.
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4. Variables that are not member variables use the ```snake_case``` convention.
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### Examples
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struct Model {
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std::vector<SpatialVector> v; // ok, v is an
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std::vector<SpatialVector> S; // ok, S is commonly used in a reference algorithm
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std::vector<double> u; // ok
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std::vector<Vector3d> multdof3_u; // ok, 3-dof specialization of Model::u
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std::vector<unsigned int> mJointIndex; // NOT OK: invalid prefix
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unsigned int DOFCount; // NOT OK: only first letter of abbreviation should be in upper case
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double error_tol; // NOT OK: use camelCase instead of snake_case
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void CalcPositions(); // NOT OK: camelCase for member variables and function must start with lower-case name
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};
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## Spacing and Line Width
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We use spaces to indent code and use two spaces to indent a block. Do not
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use tabs. Namespaces should not be indented.
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Lines should not exceed 80 characters in width.
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Hint: in the root directory of the RBDL repository you find the file
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.editorconfig which uses the correct spacing settings automatically for
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many editors (see http://editorconfig.org/ for more details).
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## Error Handling
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RBDL will fail loudly and abort if an error occurs. This allows you to spot
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errors early on. RBDL does not use exceptions.
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Code must compile without warnings with all compiler warnings enabled.
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Please also consider checking code with static code analyzers such as
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clang-analyzer (http://clang-analyzer.llvm.org/).
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## Const Correctness
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This code uses const correctness, i.e. parameters that are not expected to
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change must be specified as const. Use const references whenever possible.
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For some optional variables we use pointers, but when possible use
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references.
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## Braces
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Use braces whenever possible. E.g. even there is only a single line of code
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after an if-statement wrap it with curly braces. The opening brace starts
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in the same line as the ```if``` or the ```else``` statement.
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## Documentation
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Most importantly the code should be readable to someone who is familiar
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with multibody dynamics, especially with Featherstone's notation. The
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documentation should mainly serve to clarify the API in terms of doxygen
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comments. Within the code itself comments may be used to emphasize on ideas
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behind it or to clarify sections. But in general it is best to write
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readable code in the first place as comments easily become deprecated.
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The doxygen comments should be written in the header files and not in the
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```.cc``` files.
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## Testing
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All code contributions must provide unit tests. RBDL uses UnitTest++
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(https://github.com/unittest-cpp/unittest-cpp) as a testing framework. Many
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small tests that check single features are preferred over large tests that
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test multiple things simultaneously.
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Bugfixes ideally come with a test case that reproduce the bug.
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## Branching and Bookmarks
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RBDL uses Mercurial (https://mercurial-scm.org) as version control system.
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The branching concept of mercurial is different than in git. Git's
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branching concept is captured in mercurial using bookmarks
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(https://www.mercurial-scm.org/wiki/Bookmarks).
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The ```default``` branch is reserved for releases. Bugfixes and
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contributions happen in the ```dev``` branch but should have a bookmark
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assigned to them.
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Please do not create new branches, i.e. do not run ```hg branch
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<branchname>```.
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### Working on a new feature
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The following steps are advised when working on a new feature for RBDL:
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1. Clone the official repository.
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2. Switch to the ```dev``` branch.
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3. Create a bookmark that describes that feature preferably in a single
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word.
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4. Commit all changes to this bookmark in the ```dev``` branch.
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5. Publish your work online and notify the RBDL maintainer(s).
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Here are the commands to perform steps 1.-4.:
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# Step 1: clone official repository
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hg clone https://bitbucket.org/rbdl/rbdl <newfeature> && cd <newfeature>
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# Step 2: switch to the dev branch
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hg update dev
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# Step 3: create a bookmark
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hg bookmark newfeature
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# ...
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# Make changes
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# ...
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# Step 4: commit changes
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hg commit
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For step 5 the easiest would be to push your changes to a fork of the
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official repository on bitbucket and create a pull request.
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## Debugging
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* Todo: mention logging facility
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* Todo: mention SimpleMath as a fast-compiling (but slower runtime) linear
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algebra package.
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