21 lines
463 B
Python
21 lines
463 B
Python
$input v_texcoord0, v_color0
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/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bgfx_shader.sh>
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SAMPLER2DARRAY(s_texColor, 0);
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uniform vec4 u_params;
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#define u_textureLod u_params.x
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#define u_textureLayer u_params.y
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void main()
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{
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vec4 color = texture2DArrayLod(s_texColor, vec3(v_texcoord0, u_textureLayer), u_textureLod);
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gl_FragColor = color * v_color0;
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}
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