$input v_texcoord0, v_color0 /* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include SAMPLER2DARRAY(s_texColor, 0); uniform vec4 u_params; #define u_textureLod u_params.x #define u_textureLayer u_params.y void main() { vec4 color = texture2DArrayLod(s_texColor, vec3(v_texcoord0, u_textureLayer), u_textureLod); gl_FragColor = color * v_color0; }