protot/data/shaders/vs_shadowmap.vert

17 lines
276 B
GLSL

#version 150 core
in vec4 inCoord;
in vec3 inNormal;
in vec2 inUV;
in vec4 inColor;
uniform mat4 uModelMatrix;
uniform mat4 uViewProjectionMatrix;
out vec4 ioFragColor;
void main() {
gl_Position = uViewProjectionMatrix * uModelMatrix * inCoord;
ioFragColor = inColor;
}