protot/3rdparty/bgfx/3rdparty/forsyth-too/LICENSE.md

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This is an implementation of Tom Forsyth's "Linear-Speed Vertex Cache Optimization" algorithm as described here: http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html

This code was authored and released into the public domain by Adrian Stone (stone@gameangst.com).

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.