50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
//
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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#pragma once
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#ifndef DEFINITIONS_DEFINED
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#define DEFINITIONS_DEFINED
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#ifndef _WIN32
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//the following won't work with the templated variety
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#define _snprintf_s(a,b,c,...) snprintf(a,b,__VA_ARGS__)
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#endif
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// All typedefs, defines and macros start AU_ to avoid conflicts
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typedef int AUEntityId; // (Will be a) salted id for uniquely identifying entities
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struct IRuntimeObjectSystem;
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struct IEntitySystem;
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struct ITimeSystem;
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struct ILogSystem;
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struct IAssetSystem;
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struct IAUEntity;
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struct IAURenderable;
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struct IAURenderableMesh;
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struct IAUUpdateable;
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struct ISimpleSerializer;
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struct IObjectFactorySystem;
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struct IGUISystem;
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struct IFileChangeNotifier;
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struct IGame;
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class CalSound;
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#endif // DEFINITIONS_DEFINED
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