// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef DEFINITIONS_DEFINED #define DEFINITIONS_DEFINED #ifndef _WIN32 //the following won't work with the templated variety #define _snprintf_s(a,b,c,...) snprintf(a,b,__VA_ARGS__) #endif // All typedefs, defines and macros start AU_ to avoid conflicts typedef int AUEntityId; // (Will be a) salted id for uniquely identifying entities struct IRuntimeObjectSystem; struct IEntitySystem; struct ITimeSystem; struct ILogSystem; struct IAssetSystem; struct IAUEntity; struct IAURenderable; struct IAURenderableMesh; struct IAUUpdateable; struct ISimpleSerializer; struct IObjectFactorySystem; struct IGUISystem; struct IFileChangeNotifier; struct IGame; class CalSound; #endif // DEFINITIONS_DEFINED