protot/src
Martin Felis 540e0d6db8 Implemente LookAt and using values from camera for near and far values for depth rendering 2018-02-16 22:06:09 +01:00
..
SimpleMath Implemente LookAt and using values from camera for near and far values for depth rendering 2018-02-16 22:06:09 +01:00
modules Implemente LookAt and using values from camera for near and far values for depth rendering 2018-02-16 22:06:09 +01:00
FileModificationObserver.h rendering depth buffer 2018-02-15 09:59:38 +01:00
Globals.h Docking kind of works but overall unstable 2018-02-12 13:05:19 +01:00
RuntimeModule.h Simplified module state serialization: uses now a templated function for both reading and writing 2017-01-09 21:24:20 +01:00
RuntimeModuleManager.cc Docking kind of works but overall unstable 2018-02-12 13:05:19 +01:00
RuntimeModuleManager.h Refactored reload heuristic of modified modules 2017-02-05 10:37:49 +01:00
Serializer.h red triangle ... yay 2018-02-13 12:05:07 +01:00
Timer.h Added timer struct, added support for pausing 2017-01-30 22:42:31 +01:00
Utils.cc Docking kind of works but overall unstable 2018-02-12 13:05:19 +01:00
Utils.h red triangle ... yay 2018-02-13 12:05:07 +01:00
main.cc Added projection matrices code, tweaked stuff 2018-02-16 11:35:09 +01:00
math_types.h Added basic walk animation controller 2017-03-11 22:16:12 +01:00
protot_config.h.cmake Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module. 2016-09-03 19:48:57 +02:00
shaderc.cc initial commit 2016-08-29 22:31:11 +02:00
shaderc.h initial commit 2016-08-29 22:31:11 +02:00
shaderc_compile.cpp Updated bgfx and bx 2017-04-11 08:16:34 +02:00
shaderc_glsl.cpp initial commit 2016-08-29 22:31:11 +02:00
shaderc_hlsl.cpp initial commit 2016-08-29 22:31:11 +02:00
string_utils.h Added basic walk animation controller 2017-03-11 22:16:12 +01:00