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Makefile
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
bgfx_shader.sh
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
fs_cubes.sc
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
fs_sms_mesh.sc
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
fs_sms_mesh_pd.sc
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
fs_sms_mesh_pd_textured.sc
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
fs_sms_shadow.sh
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fixed lights. Diffuse, shadows, work, specular a bit off
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2017-02-22 14:13:02 +01:00 |
fs_sms_shadow.sh.orig
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
mesh.out
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Added commented code that can be used for depth-independent line width
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2017-01-14 14:31:43 +01:00 |
shaderlib.sh
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
uniforms.sh
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
varying.def.sc
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fixed lighting. The ball is be-au-ti-ful
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2016-11-30 22:11:08 +01:00 |
vs_cubes.sc
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
vs_sms_shadow.sc
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |