Martin Felis
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e76f5f1976
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Rendering of cascaded shadow maps works
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2018-07-06 21:29:49 +02:00 |
Martin Felis
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b0808864b5
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Further debugging cascaded shadow maps
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2018-07-04 15:21:35 +02:00 |
Martin Felis
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af7387175c
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Working on getting shadow map splits properly rendered
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2018-07-01 00:10:13 +02:00 |
Martin Felis
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0950a04022
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Some preparations for cascaded shadow maps
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2018-06-25 22:14:30 +02:00 |
Martin Felis
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75677a5b70
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Tweaked shadow map to follow camera movement
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2018-06-25 21:53:43 +02:00 |
Martin Felis
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24516b592e
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Added SSAOPower variable and exposed to GUI
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2018-06-25 20:20:36 +02:00 |
Martin Felis
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894377d440
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Exposed shadow map bias to light gui
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2018-06-25 16:55:01 +02:00 |
Martin Felis
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33a2e1d8cb
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Ported SSAO to deferred lighting
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2018-06-22 17:31:53 +02:00 |
Martin Felis
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3d2cdf368a
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Enabled shadow mapping in deferred lighting
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2018-06-22 16:51:15 +02:00 |
Martin Felis
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796886b717
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And after a great deal of slow debugging we have deferred blinn-phong. Yayso
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2018-04-10 14:08:28 +02:00 |
Martin Felis
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37ffc2da1e
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using proper normals during the SSAO pass
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2018-04-05 14:36:00 +02:00 |
Martin Felis
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39d2bb68f8
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SSAO getting close (excited)
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2018-04-05 12:39:30 +02:00 |
Martin Felis
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532a0fa9f2
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Initial work to support SSAO: rendering position and normal maps
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2018-04-04 22:59:22 +02:00 |
Martin Felis
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ed18691b1a
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Working on gltf loading and debug gui for gltf assets
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2018-03-22 23:05:45 +01:00 |
Martin Felis
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fc58ba5513
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Use a shadow2DSampler for softer shadows
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2018-03-16 11:36:20 +01:00 |
Martin Felis
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3c5e281900
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Cleanup and improvement of shadow map quality
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2018-03-15 23:00:53 +01:00 |
Martin Felis
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f27a354226
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Simple shadow mapping works - Yay
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2018-03-15 11:54:00 +01:00 |
Martin Felis
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cb13324846
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Working on shadow maps
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2018-03-15 11:01:55 +01:00 |
Martin Felis
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ef4479ba71
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Drawing of light framebuffers kind of works
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2018-03-12 21:48:26 +01:00 |
Martin Felis
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0810224356
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Rendering of perspective linearized depth map kind of works now
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2018-03-11 22:05:42 +01:00 |
Martin Felis
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fb3e1e7432
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Cleanup, using blinn-phong
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2018-03-11 17:30:56 +01:00 |
Martin Felis
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8de75c7c47
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Added specular highlights
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2018-03-11 14:16:23 +01:00 |
Martin Felis
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cf024f4f72
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Diffuse and ambient lighting implemented
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2018-03-11 11:58:50 +01:00 |
Martin Felis
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499eba60b7
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Shader reload works
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2018-03-10 21:22:35 +01:00 |
Martin Felis
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76985c878f
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Can draw colored stuff using VertexArrayMeshes
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2018-02-28 12:39:12 +01:00 |
Martin Felis
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454ea72a85
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Added OpenGL error logging, trying to draw colored lines...
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2018-02-27 23:31:13 +01:00 |
Martin Felis
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207094b0c8
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Trying to draw a colored coordinate system ...
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2018-02-27 23:15:07 +01:00 |
Martin Felis
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9c56d3f061
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Rendering linearized depth buffer by rendering it to another RGB texture
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2018-02-17 23:49:56 +01:00 |
Martin Felis
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7bf244be37
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Simplified querying of uniforms
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2018-02-16 21:22:34 +01:00 |
Martin Felis
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48c8cde66b
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Added projection matrices code, tweaked stuff
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2018-02-16 11:35:09 +01:00 |
Martin Felis
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7ac6e36c1f
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rendering depth buffer
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2018-02-15 09:59:38 +01:00 |
Martin Felis
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b5f3370570
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Can render color and depth buffer
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2018-02-14 13:14:10 +01:00 |
Martin Felis
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ad4d671344
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Rendering frame buffer texture
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2018-02-13 14:27:16 +01:00 |
Martin Felis
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b15e2f8421
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rendering to a frame buffer (but not yet drawing it again)
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2018-02-13 12:44:34 +01:00 |
Martin Felis
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469fbffb8e
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red triangle ... yay
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2018-02-13 12:05:07 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |
Martin Felis
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203c380609
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Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
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2017-03-11 22:16:12 +01:00 |
Martin Felis
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d1ada7f3a4
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Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig
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2017-02-22 23:19:38 +01:00 |
Martin Felis
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65a2767c02
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |