Martin Felis
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cb13324846
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Working on shadow maps
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2018-03-15 11:01:55 +01:00 |
Martin Felis
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69471bba84
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Using TextureRef for submitting the scene render to ImGui::Image()
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2018-03-09 16:16:39 +01:00 |
Martin Felis
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d6ac057ce9
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(De-)serialization of dock state works
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2018-03-04 21:10:57 +01:00 |
Martin Felis
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5cacee03c1
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New docks are now automatically added as tabs
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2018-03-04 12:31:05 +01:00 |
Martin Felis
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14dd2ac35e
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Imported Lumix imgui_dock files from commit 2f36422e145f535f5
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2018-03-02 19:08:13 +01:00 |
Martin Felis
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39fe10ffc7
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Serializing camera parameters, added Textures and default texture
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2018-02-19 14:33:29 +01:00 |
Martin Felis
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cf59f6b6ae
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Updated glfw
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2018-02-16 21:22:08 +01:00 |
Martin Felis
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0922f482f8
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Ripped away bgfx
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2018-02-12 21:35:44 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |
Martin Felis
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bf5c1a5528
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bgfxmod: disabled imgui dock shipped by bgfx
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2018-02-03 22:46:15 +01:00 |
Martin Felis
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412eab5dff
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Applied local modifications to bgfx
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2018-02-03 17:41:07 +01:00 |
Martin Felis
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f716a228f4
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Updated bgfx, bx, and bimg
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2018-02-03 17:39:28 +01:00 |
Martin Felis
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a47adeaa20
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Initial integration of docking that saves layout and does not crash
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2017-07-02 20:18:34 +02:00 |
Martin Felis
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45efe57988
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Started trying to integrate https://github.com/vassvik/imgui_docking_minimal
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2017-06-28 16:01:19 +02:00 |
Martin Felis
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73f432c266
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Added CMake stuff to compile bgfx shaderc
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2017-06-25 21:02:28 +02:00 |
Martin Felis
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e6d12e22a2
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tweaked docking so that windows do not float by default
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2017-04-11 12:55:30 +02:00 |
Martin Felis
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eb7f958bb3
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another update of bgfx and added its bimg dependency
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2017-04-11 09:15:27 +02:00 |
Martin Felis
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86f4b2d751
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Updated bgfx and bx
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2017-04-11 08:16:34 +02:00 |
Martin Felis
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aee0a433e8
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Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule
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2017-02-22 21:35:14 +01:00 |
Martin Felis
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b5141c3b6a
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Added Google Test, a Transform struct with tests, and a basic mesh hierarchy
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2017-01-03 22:47:17 +01:00 |
Martin Felis
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6f44e81987
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Using new serializer with a tad nicer API and without any dependencies
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2016-11-25 22:27:37 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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d053912aee
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Updated bgfx to latest (f7e2c6b291d)
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2016-11-10 21:53:08 +01:00 |
Martin Felis
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c4da4e1037
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Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
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2016-09-16 17:29:17 +02:00 |
Martin Felis
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e8c1a9580a
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Stubs for RuntimeCompiledCpp integration
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2016-08-31 22:35:33 +02:00 |
Martin Felis
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5ac0cc5dc5
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initial commit
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2016-08-29 22:31:11 +02:00 |