Martin Felis
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a51c1936f2
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Can now load gltf models (but not display them yet)
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2018-03-19 23:01:46 +01:00 |
Martin Felis
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8b2dc08ec3
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added tinygltf
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2018-03-19 23:00:51 +01:00 |
Martin Felis
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077db8b04e
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Fixed wrong shadow maps on first start
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2018-03-16 11:40:10 +01:00 |
Martin Felis
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fc58ba5513
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Use a shadow2DSampler for softer shadows
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2018-03-16 11:36:20 +01:00 |
Martin Felis
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3c5e281900
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Cleanup and improvement of shadow map quality
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2018-03-15 23:00:53 +01:00 |
Martin Felis
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f27a354226
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Simple shadow mapping works - Yay
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2018-03-15 11:54:00 +01:00 |
Martin Felis
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cb13324846
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Working on shadow maps
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2018-03-15 11:01:55 +01:00 |
Martin Felis
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ef4479ba71
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Drawing of light framebuffers kind of works
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2018-03-12 21:48:26 +01:00 |
Martin Felis
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0810224356
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Rendering of perspective linearized depth map kind of works now
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2018-03-11 22:05:42 +01:00 |
Martin Felis
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fb3e1e7432
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Cleanup, using blinn-phong
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2018-03-11 17:30:56 +01:00 |
Martin Felis
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8de75c7c47
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Added specular highlights
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2018-03-11 14:16:23 +01:00 |
Martin Felis
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cf024f4f72
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Diffuse and ambient lighting implemented
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2018-03-11 11:58:50 +01:00 |
Martin Felis
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499eba60b7
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Shader reload works
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2018-03-10 21:22:35 +01:00 |
Martin Felis
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c1a82427c0
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Prepared reloading of shaders
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2018-03-10 08:48:41 +01:00 |
Martin Felis
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e9c7a66d42
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Re-enabled camera movement
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2018-03-09 16:44:40 +01:00 |
Martin Felis
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69471bba84
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Using TextureRef for submitting the scene render to ImGui::Image()
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2018-03-09 16:16:39 +01:00 |
Martin Felis
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d6ac057ce9
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(De-)serialization of dock state works
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2018-03-04 21:10:57 +01:00 |
Martin Felis
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5cacee03c1
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New docks are now automatically added as tabs
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2018-03-04 12:31:05 +01:00 |
Martin Felis
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85c0b2cf42
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Merge branch 'opengl3' of ssh://i13s.de/martin/protot into opengl3
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2018-03-04 11:41:04 +01:00 |
Martin Felis
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14dd2ac35e
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Imported Lumix imgui_dock files from commit 2f36422e145f535f5
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2018-03-02 19:08:13 +01:00 |
Martin Felis
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2348929800
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Removed old bgfx files
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2018-03-01 13:16:42 +01:00 |
Martin Felis
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2550bb5407
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Can now set index buffers and use them ... and draw a 2-size-unit cube
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2018-02-28 21:36:44 +01:00 |
Martin Felis
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e2671e8de4
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Fixed perspective camera gedöns
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2018-02-28 21:11:51 +01:00 |
Martin Felis
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c86f535571
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Properly drawing VertexArrayMesh plane... yay
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2018-02-28 13:37:33 +01:00 |
Martin Felis
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76985c878f
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Can draw colored stuff using VertexArrayMeshes
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2018-02-28 12:39:12 +01:00 |
Martin Felis
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076f051d48
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Colored coordinate system works
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2018-02-28 10:01:39 +01:00 |
Martin Felis
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454ea72a85
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Added OpenGL error logging, trying to draw colored lines...
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2018-02-27 23:31:13 +01:00 |
Martin Felis
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207094b0c8
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Trying to draw a colored coordinate system ...
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2018-02-27 23:15:07 +01:00 |
Martin Felis
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d5fe4d366f
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Initial work for perspective camera
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2018-02-27 21:32:29 +01:00 |
Martin Felis
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39fe10ffc7
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Serializing camera parameters, added Textures and default texture
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2018-02-19 14:33:29 +01:00 |
Martin Felis
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9c56d3f061
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Rendering linearized depth buffer by rendering it to another RGB texture
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2018-02-17 23:49:56 +01:00 |
Martin Felis
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ea2b5d1e13
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Drawing of the Color texture already works... yay ... depth will be trickier
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2018-02-16 22:43:40 +01:00 |
Martin Felis
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540e0d6db8
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Implemente LookAt and using values from camera for near and far values for depth rendering
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2018-02-16 22:06:09 +01:00 |
Martin Felis
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7bf244be37
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Simplified querying of uniforms
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2018-02-16 21:22:34 +01:00 |
Martin Felis
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cf59f6b6ae
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Updated glfw
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2018-02-16 21:22:08 +01:00 |
Martin Felis
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48c8cde66b
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Added projection matrices code, tweaked stuff
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2018-02-16 11:35:09 +01:00 |
Martin Felis
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7ac6e36c1f
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rendering depth buffer
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2018-02-15 09:59:38 +01:00 |
Martin Felis
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b5f3370570
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Can render color and depth buffer
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2018-02-14 13:14:10 +01:00 |
Martin Felis
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8d718eb71f
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Properly resizing render target and view
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2018-02-13 17:46:31 +01:00 |
Martin Felis
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ad4d671344
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Rendering frame buffer texture
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2018-02-13 14:27:16 +01:00 |
Martin Felis
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b15e2f8421
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rendering to a frame buffer (but not yet drawing it again)
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2018-02-13 12:44:34 +01:00 |
Martin Felis
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469fbffb8e
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red triangle ... yay
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2018-02-13 12:05:07 +01:00 |
Martin Felis
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18255b8b29
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minor cleanup
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2018-02-12 22:02:25 +01:00 |
Martin Felis
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0922f482f8
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Ripped away bgfx
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2018-02-12 21:35:44 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |
Martin Felis
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bf5c1a5528
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bgfxmod: disabled imgui dock shipped by bgfx
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2018-02-03 22:46:15 +01:00 |
Martin Felis
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412eab5dff
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Applied local modifications to bgfx
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2018-02-03 17:41:07 +01:00 |
Martin Felis
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f716a228f4
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Updated bgfx, bx, and bimg
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2018-02-03 17:39:28 +01:00 |
Martin Felis
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aca4af5f6a
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Reactivated docks of the different modules
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2017-07-06 11:28:27 +02:00 |
Martin Felis
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7deddf3397
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Fixed view transform of the docked 3D view
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2017-07-06 11:13:49 +02:00 |