Martin Felis
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7ac6e36c1f
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rendering depth buffer
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2018-02-15 09:59:38 +01:00 |
Martin Felis
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ad4d671344
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Rendering frame buffer texture
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2018-02-13 14:27:16 +01:00 |
Martin Felis
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b15e2f8421
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rendering to a frame buffer (but not yet drawing it again)
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2018-02-13 12:44:34 +01:00 |
Martin Felis
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469fbffb8e
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red triangle ... yay
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2018-02-13 12:05:07 +01:00 |
Martin Felis
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0922f482f8
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Ripped away bgfx
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2018-02-12 21:35:44 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |
Martin Felis
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f716a228f4
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Updated bgfx, bx, and bimg
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2018-02-03 17:39:28 +01:00 |
Martin Felis
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a3f3346f3e
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Docking of the scene somewhat working
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2017-07-02 23:26:02 +02:00 |
Martin Felis
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a47adeaa20
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Initial integration of docking that saves layout and does not crash
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2017-07-02 20:18:34 +02:00 |
Martin Felis
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9ec3d00f5b
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minor rendering refactor
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2017-06-28 14:50:49 +02:00 |
Martin Felis
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455f59c4e1
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intermediate commit
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2017-06-25 15:21:45 +02:00 |
Martin Felis
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94affb09da
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Refactored IK, added gizmo to edit IK target, disabled IK for now
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2017-05-07 11:36:24 +02:00 |
Martin Felis
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86f4b2d751
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Updated bgfx and bx
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2017-04-11 08:16:34 +02:00 |
Martin Felis
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39cd8bde19
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Merge branch 'master' into docking
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2017-03-26 14:19:21 +02:00 |
Martin Felis
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203c380609
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Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
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2017-03-11 22:16:12 +01:00 |
Martin Felis
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6573a36c90
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Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup
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2017-02-23 15:19:26 +01:00 |
Martin Felis
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d994949b02
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Refactored meshes. Now we can merge them
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2017-02-18 17:38:21 +01:00 |
Martin Felis
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2f874b6d0d
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Initial tests to get docking working
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2017-02-18 17:22:21 +01:00 |
Martin Felis
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e0e57a2b4f
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Imgui updates now controlled from main.cc instead of render module
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2017-02-05 14:37:58 +01:00 |
Martin Felis
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7ce0b3c000
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Added debugDrawCircle and refactored debugDrawSphere
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2017-01-22 20:51:12 +01:00 |
Martin Felis
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3e7c7d3acd
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Refactored line rendering, occluded lines are now dotted, added debug spheres
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2017-01-21 23:22:32 +01:00 |
Martin Felis
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4deba61a09
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Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes
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2017-01-14 14:40:21 +01:00 |
Martin Felis
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b5141c3b6a
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Added Google Test, a Transform struct with tests, and a basic mesh hierarchy
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2017-01-03 22:47:17 +01:00 |
Martin Felis
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ccf8ae71ef
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Drawing of debug lines using new line rendering seems to work
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2016-12-22 23:20:03 +01:00 |
Martin Felis
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0844762eaa
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First prototype of new line rendering
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2016-12-19 22:15:29 +01:00 |
Martin Felis
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e88ea62139
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Added live reloading of shaders
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2016-12-17 23:04:50 +01:00 |
Martin Felis
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273a8e010f
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fixed lighting. The ball is be-au-ti-ful
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2016-11-30 22:11:08 +01:00 |
Martin Felis
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ef89ac43fc
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properly freeing debug draw buffers, added drawing of axes
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2016-11-28 21:29:19 +01:00 |
Martin Felis
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61d82c26c3
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Added drawing of debug lines
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2016-11-27 22:02:17 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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f01edbea34
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Tweaked shadow mapping params
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2016-11-10 21:29:47 +01:00 |
Martin Felis
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466e94a939
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Added generation of sphere mesh and initial character state
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2016-11-06 22:30:09 +01:00 |
Martin Felis
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65a2767c02
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
Martin Felis
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2b99174d34
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Moved renderer to separate module, moved modules to src/modules
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2016-09-23 09:06:46 +02:00 |