Martin Felis
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59522a9560
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diffuse and specular better, but shadow maps off
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2017-02-22 13:49:43 +01:00 |
Martin Felis
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a49290885e
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Tweaked debug lines (thinner, darker when occluded)
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2017-02-20 10:48:59 +01:00 |
Martin Felis
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3e7c7d3acd
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Refactored line rendering, occluded lines are now dotted, added debug spheres
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2017-01-21 23:22:32 +01:00 |
Martin Felis
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2365fe04ff
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Added commented code that can be used for depth-independent line width
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2017-01-14 14:31:43 +01:00 |
Martin Felis
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ccf8ae71ef
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Drawing of debug lines using new line rendering seems to work
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2016-12-22 23:20:03 +01:00 |
Martin Felis
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d7e1048b06
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Using right handed coordinate systems instead of left handed
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2016-12-20 23:06:18 +01:00 |
Martin Felis
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0844762eaa
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First prototype of new line rendering
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2016-12-19 22:15:29 +01:00 |
Martin Felis
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273a8e010f
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fixed lighting. The ball is be-au-ti-ful
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2016-11-30 22:11:08 +01:00 |
Martin Felis
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61d82c26c3
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Added drawing of debug lines
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2016-11-27 22:02:17 +01:00 |
Martin Felis
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65a2767c02
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
Martin Felis
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678266e2ff
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |