Martin Felis
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3e6b89f22c
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Minor fixes, added physfs
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2018-12-26 23:40:59 +01:00 |
Martin Felis
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f3715f3a87
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Using Posix Signals to trigger module reload, exposing more gltf properties to the gui
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2018-12-26 23:34:13 +01:00 |
Martin Felis
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09a1b24b42
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Fix issues on my laptop
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2018-12-17 22:35:45 +01:00 |
Martin Felis
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6d7bd06c2c
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Fix erratic camera movement when right clicking and minor cleanup.
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2018-12-15 23:19:14 +01:00 |
Martin Felis
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ea7e3113f4
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Fix rendering of debug bone
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2018-12-15 23:00:11 +01:00 |
Martin Felis
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eb67c1deaf
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Switch to the docking code of dear imgui
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2018-12-15 15:58:47 +01:00 |
Martin Felis
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88898dedfc
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Some progress with new simple math (though still things wrong, e.g. orientation of model)
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2018-10-15 21:52:43 +02:00 |
Martin Felis
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2bd2a99f29
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Using newer simplemathv2, compiles fine but crashes :/)
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2018-10-13 22:23:21 +02:00 |
Martin Felis
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09db06fbfd
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Working on single header simple math version
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2018-09-28 09:17:22 +02:00 |
Martin Felis
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9588ee0674
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Added DebugDrawing of bones
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2018-09-14 20:41:24 +02:00 |
Martin Felis
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36dad56871
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Refactored drawing of debug stuff
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2018-09-14 19:41:05 +02:00 |
Martin Felis
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8694cddcdf
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Clean up
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2018-07-26 14:07:06 +02:00 |
Martin Felis
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aa4925b6c8
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Properly computing splits for the given camera and light
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2018-07-03 21:14:15 +02:00 |
Martin Felis
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796886b717
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And after a great deal of slow debugging we have deferred blinn-phong. Yayso
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2018-04-10 14:08:28 +02:00 |
Martin Felis
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532a0fa9f2
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Initial work to support SSAO: rendering position and normal maps
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2018-04-04 22:59:22 +02:00 |
Martin Felis
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eb189326b1
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Can now draw mesh hierarchies from gltf files (no textures, not yet animated)
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2018-03-28 22:21:21 +02:00 |
Martin Felis
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07fbfb3c8c
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intermediate commit
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2018-03-28 20:05:51 +02:00 |
Martin Felis
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5a0d1a91e9
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intermediate commit
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2018-03-28 14:01:35 +02:00 |
Martin Felis
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711b6ab7fe
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intermediate commit
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2018-03-28 11:46:21 +02:00 |
Martin Felis
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ed18691b1a
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Working on gltf loading and debug gui for gltf assets
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2018-03-22 23:05:45 +01:00 |
Martin Felis
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a51c1936f2
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Can now load gltf models (but not display them yet)
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2018-03-19 23:01:46 +01:00 |
Martin Felis
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fc58ba5513
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Use a shadow2DSampler for softer shadows
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2018-03-16 11:36:20 +01:00 |
Martin Felis
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f27a354226
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Simple shadow mapping works - Yay
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2018-03-15 11:54:00 +01:00 |
Martin Felis
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cb13324846
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Working on shadow maps
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2018-03-15 11:01:55 +01:00 |
Martin Felis
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ef4479ba71
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Drawing of light framebuffers kind of works
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2018-03-12 21:48:26 +01:00 |
Martin Felis
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0810224356
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Rendering of perspective linearized depth map kind of works now
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2018-03-11 22:05:42 +01:00 |
Martin Felis
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fb3e1e7432
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Cleanup, using blinn-phong
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2018-03-11 17:30:56 +01:00 |
Martin Felis
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cf024f4f72
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Diffuse and ambient lighting implemented
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2018-03-11 11:58:50 +01:00 |
Martin Felis
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499eba60b7
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Shader reload works
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2018-03-10 21:22:35 +01:00 |
Martin Felis
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c1a82427c0
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Prepared reloading of shaders
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2018-03-10 08:48:41 +01:00 |
Martin Felis
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2550bb5407
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Can now set index buffers and use them ... and draw a 2-size-unit cube
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2018-02-28 21:36:44 +01:00 |
Martin Felis
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e2671e8de4
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Fixed perspective camera gedöns
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2018-02-28 21:11:51 +01:00 |
Martin Felis
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76985c878f
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Can draw colored stuff using VertexArrayMeshes
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2018-02-28 12:39:12 +01:00 |
Martin Felis
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454ea72a85
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Added OpenGL error logging, trying to draw colored lines...
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2018-02-27 23:31:13 +01:00 |
Martin Felis
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207094b0c8
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Trying to draw a colored coordinate system ...
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2018-02-27 23:15:07 +01:00 |
Martin Felis
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39fe10ffc7
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Serializing camera parameters, added Textures and default texture
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2018-02-19 14:33:29 +01:00 |
Martin Felis
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9c56d3f061
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Rendering linearized depth buffer by rendering it to another RGB texture
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2018-02-17 23:49:56 +01:00 |
Martin Felis
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7bf244be37
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Simplified querying of uniforms
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2018-02-16 21:22:34 +01:00 |
Martin Felis
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48c8cde66b
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Added projection matrices code, tweaked stuff
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2018-02-16 11:35:09 +01:00 |
Martin Felis
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b5f3370570
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Can render color and depth buffer
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2018-02-14 13:14:10 +01:00 |
Martin Felis
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ad4d671344
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Rendering frame buffer texture
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2018-02-13 14:27:16 +01:00 |
Martin Felis
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b15e2f8421
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rendering to a frame buffer (but not yet drawing it again)
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2018-02-13 12:44:34 +01:00 |
Martin Felis
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469fbffb8e
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red triangle ... yay
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2018-02-13 12:05:07 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |
Martin Felis
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f716a228f4
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Updated bgfx, bx, and bimg
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2018-02-03 17:39:28 +01:00 |
Martin Felis
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29431abde7
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Added Mesh::Transform and bounding box calculation
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2017-02-26 14:26:12 +01:00 |
Martin Felis
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6573a36c90
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Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup
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2017-02-23 15:19:26 +01:00 |
Martin Felis
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d1ada7f3a4
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Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig
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2017-02-22 23:19:38 +01:00 |
Martin Felis
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fcd44dc3b9
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Properly re-initializing entity on module reload, fixed mesh merging
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2017-02-22 14:50:41 +01:00 |
Martin Felis
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d994949b02
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Refactored meshes. Now we can merge them
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2017-02-18 17:38:21 +01:00 |