Martin Felis
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4e1687d80b
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Using new SimpleMathV2
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2018-11-08 23:02:57 +01:00 |
Martin Felis
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88898dedfc
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Some progress with new simple math (though still things wrong, e.g. orientation of model)
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2018-10-15 21:52:43 +02:00 |
Martin Felis
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2bd2a99f29
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Using newer simplemathv2, compiles fine but crashes :/)
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2018-10-13 22:23:21 +02:00 |
Martin Felis
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09db06fbfd
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Working on single header simple math version
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2018-09-28 09:17:22 +02:00 |
Martin Felis
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af7387175c
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Working on getting shadow map splits properly rendered
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2018-07-01 00:10:13 +02:00 |
Martin Felis
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e9c7a66d42
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Re-enabled camera movement
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2018-03-09 16:44:40 +01:00 |
Martin Felis
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e2671e8de4
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Fixed perspective camera gedöns
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2018-02-28 21:11:51 +01:00 |
Martin Felis
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76985c878f
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Can draw colored stuff using VertexArrayMeshes
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2018-02-28 12:39:12 +01:00 |
Martin Felis
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540e0d6db8
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Implemente LookAt and using values from camera for near and far values for depth rendering
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2018-02-16 22:06:09 +01:00 |
Martin Felis
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48c8cde66b
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Added projection matrices code, tweaked stuff
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2018-02-16 11:35:09 +01:00 |
Martin Felis
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b5141c3b6a
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Added Google Test, a Transform struct with tests, and a basic mesh hierarchy
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2017-01-03 22:47:17 +01:00 |
Martin Felis
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8f4c3830c3
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Updated SimpleMath
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2016-12-27 23:21:56 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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5748f1a944
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Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices()
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2016-10-05 21:31:41 +02:00 |
Martin Felis
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73eabe3b11
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Upgraded SimpleMath, added basic camera controls to the testmodule
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2016-09-19 22:55:42 +02:00 |
Martin Felis
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5ac0cc5dc5
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initial commit
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2016-08-29 22:31:11 +02:00 |