Commit Graph

16 Commits (3e6b89f22c52b5ae89d9c60e9b353cb36dbafabb)

Author SHA1 Message Date
Martin Felis 4e1687d80b Using new SimpleMathV2 2018-11-08 23:02:57 +01:00
Martin Felis 88898dedfc Some progress with new simple math (though still things wrong, e.g. orientation of model) 2018-10-15 21:52:43 +02:00
Martin Felis 2bd2a99f29 Using newer simplemathv2, compiles fine but crashes :/) 2018-10-13 22:23:21 +02:00
Martin Felis 09db06fbfd Working on single header simple math version 2018-09-28 09:17:22 +02:00
Martin Felis af7387175c Working on getting shadow map splits properly rendered 2018-07-01 00:10:13 +02:00
Martin Felis e9c7a66d42 Re-enabled camera movement 2018-03-09 16:44:40 +01:00
Martin Felis e2671e8de4 Fixed perspective camera gedöns 2018-02-28 21:11:51 +01:00
Martin Felis 76985c878f Can draw colored stuff using VertexArrayMeshes 2018-02-28 12:39:12 +01:00
Martin Felis 540e0d6db8 Implemente LookAt and using values from camera for near and far values for depth rendering 2018-02-16 22:06:09 +01:00
Martin Felis 48c8cde66b Added projection matrices code, tweaked stuff 2018-02-16 11:35:09 +01:00
Martin Felis b5141c3b6a Added Google Test, a Transform struct with tests, and a basic mesh hierarchy 2017-01-03 22:47:17 +01:00
Martin Felis 8f4c3830c3 Updated SimpleMath 2016-12-27 23:21:56 +01:00
Martin Felis 5be914a99e Added somewhat tedious (but fun) serialization 2016-11-20 21:50:53 +01:00
Martin Felis 5748f1a944 Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices() 2016-10-05 21:31:41 +02:00
Martin Felis 73eabe3b11 Upgraded SimpleMath, added basic camera controls to the testmodule 2016-09-19 22:55:42 +02:00
Martin Felis 5ac0cc5dc5 initial commit 2016-08-29 22:31:11 +02:00