Martin Felis
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2550bb5407
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Can now set index buffers and use them ... and draw a 2-size-unit cube
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2018-02-28 21:36:44 +01:00 |
Martin Felis
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e2671e8de4
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Fixed perspective camera gedöns
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2018-02-28 21:11:51 +01:00 |
Martin Felis
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c86f535571
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Properly drawing VertexArrayMesh plane... yay
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2018-02-28 13:37:33 +01:00 |
Martin Felis
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76985c878f
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Can draw colored stuff using VertexArrayMeshes
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2018-02-28 12:39:12 +01:00 |
Martin Felis
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076f051d48
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Colored coordinate system works
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2018-02-28 10:01:39 +01:00 |
Martin Felis
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454ea72a85
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Added OpenGL error logging, trying to draw colored lines...
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2018-02-27 23:31:13 +01:00 |
Martin Felis
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207094b0c8
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Trying to draw a colored coordinate system ...
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2018-02-27 23:15:07 +01:00 |
Martin Felis
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d5fe4d366f
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Initial work for perspective camera
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2018-02-27 21:32:29 +01:00 |
Martin Felis
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39fe10ffc7
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Serializing camera parameters, added Textures and default texture
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2018-02-19 14:33:29 +01:00 |
Martin Felis
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9c56d3f061
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Rendering linearized depth buffer by rendering it to another RGB texture
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2018-02-17 23:49:56 +01:00 |
Martin Felis
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ea2b5d1e13
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Drawing of the Color texture already works... yay ... depth will be trickier
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2018-02-16 22:43:40 +01:00 |
Martin Felis
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540e0d6db8
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Implemente LookAt and using values from camera for near and far values for depth rendering
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2018-02-16 22:06:09 +01:00 |
Martin Felis
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7bf244be37
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Simplified querying of uniforms
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2018-02-16 21:22:34 +01:00 |
Martin Felis
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48c8cde66b
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Added projection matrices code, tweaked stuff
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2018-02-16 11:35:09 +01:00 |
Martin Felis
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7ac6e36c1f
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rendering depth buffer
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2018-02-15 09:59:38 +01:00 |
Martin Felis
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b5f3370570
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Can render color and depth buffer
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2018-02-14 13:14:10 +01:00 |
Martin Felis
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8d718eb71f
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Properly resizing render target and view
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2018-02-13 17:46:31 +01:00 |
Martin Felis
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ad4d671344
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Rendering frame buffer texture
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2018-02-13 14:27:16 +01:00 |
Martin Felis
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b15e2f8421
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rendering to a frame buffer (but not yet drawing it again)
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2018-02-13 12:44:34 +01:00 |
Martin Felis
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469fbffb8e
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red triangle ... yay
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2018-02-13 12:05:07 +01:00 |
Martin Felis
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18255b8b29
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minor cleanup
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2018-02-12 22:02:25 +01:00 |
Martin Felis
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0922f482f8
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Ripped away bgfx
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2018-02-12 21:35:44 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |
Martin Felis
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f716a228f4
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Updated bgfx, bx, and bimg
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2018-02-03 17:39:28 +01:00 |
Martin Felis
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aca4af5f6a
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Reactivated docks of the different modules
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2017-07-06 11:28:27 +02:00 |
Martin Felis
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7deddf3397
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Fixed view transform of the docked 3D view
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2017-07-06 11:13:49 +02:00 |
Martin Felis
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663c4dc535
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Getting closer to fixing ImGuizmo with docks
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2017-07-03 22:34:09 +02:00 |
Martin Felis
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a3f3346f3e
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Docking of the scene somewhat working
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2017-07-02 23:26:02 +02:00 |
Martin Felis
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a47adeaa20
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Initial integration of docking that saves layout and does not crash
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2017-07-02 20:18:34 +02:00 |
Martin Felis
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45efe57988
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Started trying to integrate https://github.com/vassvik/imgui_docking_minimal
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2017-06-28 16:01:19 +02:00 |
Martin Felis
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ff99c25eac
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Another minor refactor
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2017-06-28 15:12:57 +02:00 |
Martin Felis
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9ec3d00f5b
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minor rendering refactor
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2017-06-28 14:50:49 +02:00 |
Martin Felis
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a3d5bfcce5
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Restructured code layout of shaders
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2017-06-25 16:01:45 +02:00 |
Martin Felis
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455f59c4e1
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intermediate commit
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2017-06-25 15:21:45 +02:00 |
Martin Felis
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94affb09da
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Refactored IK, added gizmo to edit IK target, disabled IK for now
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2017-05-07 11:36:24 +02:00 |
Martin Felis
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ba35e909c0
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Initial works for character IK
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2017-04-11 14:07:11 +02:00 |
Martin Felis
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5921b226d8
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using docks now for panels, also early tests for gizmo widget
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2017-04-11 12:56:09 +02:00 |
Martin Felis
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eb7f958bb3
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another update of bgfx and added its bimg dependency
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2017-04-11 09:15:27 +02:00 |
Martin Felis
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86f4b2d751
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Updated bgfx and bx
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2017-04-11 08:16:34 +02:00 |
Martin Felis
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39cd8bde19
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Merge branch 'master' into docking
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2017-03-26 14:19:21 +02:00 |
Martin Felis
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992e0fe6a2
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Enabled MSAA
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2017-03-26 14:19:09 +02:00 |
Martin Felis
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203c380609
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Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
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2017-03-11 22:16:12 +01:00 |
Martin Felis
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9f64e0ee38
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Also parsing mesh rotation and translation
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2017-02-26 14:50:16 +01:00 |
Martin Felis
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66ed82ccbd
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Parsing mesh transform and dimension from LuaModel file
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2017-02-26 14:28:08 +01:00 |
Martin Felis
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29431abde7
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Added Mesh::Transform and bounding box calculation
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2017-02-26 14:26:12 +01:00 |
Martin Felis
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6573a36c90
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Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup
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2017-02-23 15:19:26 +01:00 |
Martin Felis
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d1ada7f3a4
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Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig
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2017-02-22 23:19:38 +01:00 |
Martin Felis
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caf00bc3ac
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Added loading of model rig via LuaTables, minor code style cleanups
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2017-02-22 22:44:05 +01:00 |
Martin Felis
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aee0a433e8
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Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule
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2017-02-22 21:35:14 +01:00 |
Martin Felis
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fcd44dc3b9
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Properly re-initializing entity on module reload, fixed mesh merging
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2017-02-22 14:50:41 +01:00 |