Martin Felis
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0fd0b8409e
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Added 4th shadow split and exposed per-split shadow map bias
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2018-07-21 17:15:21 +02:00 |
Martin Felis
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e9ba7f77cc
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Implemented Cascaded Shadow Maps
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2018-07-07 23:09:34 +02:00 |
Martin Felis
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af7387175c
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Working on getting shadow map splits properly rendered
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2018-07-01 00:10:13 +02:00 |
Martin Felis
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0950a04022
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Some preparations for cascaded shadow maps
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2018-06-25 22:14:30 +02:00 |
Martin Felis
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75677a5b70
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Tweaked shadow map to follow camera movement
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2018-06-25 21:53:43 +02:00 |
Martin Felis
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894377d440
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Exposed shadow map bias to light gui
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2018-06-25 16:55:01 +02:00 |
Martin Felis
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33a2e1d8cb
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Ported SSAO to deferred lighting
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2018-06-22 17:31:53 +02:00 |
Martin Felis
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3d2cdf368a
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Enabled shadow mapping in deferred lighting
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2018-06-22 16:51:15 +02:00 |
Martin Felis
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796886b717
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And after a great deal of slow debugging we have deferred blinn-phong. Yayso
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2018-04-10 14:08:28 +02:00 |