Commit Graph

11 Commits (opengl3)

Author SHA1 Message Date
Martin Felis b456d24934 Enabled cascaded shadow maps in forward rendering mode 2019-04-23 23:17:10 +02:00
Martin Felis 8694cddcdf Clean up 2018-07-26 14:07:06 +02:00
Martin Felis 0fd0b8409e Added 4th shadow split and exposed per-split shadow map bias 2018-07-21 17:15:21 +02:00
Martin Felis e9ba7f77cc Implemented Cascaded Shadow Maps 2018-07-07 23:09:34 +02:00
Martin Felis af7387175c Working on getting shadow map splits properly rendered 2018-07-01 00:10:13 +02:00
Martin Felis 0950a04022 Some preparations for cascaded shadow maps 2018-06-25 22:14:30 +02:00
Martin Felis 75677a5b70 Tweaked shadow map to follow camera movement 2018-06-25 21:53:43 +02:00
Martin Felis 894377d440 Exposed shadow map bias to light gui 2018-06-25 16:55:01 +02:00
Martin Felis 33a2e1d8cb Ported SSAO to deferred lighting 2018-06-22 17:31:53 +02:00
Martin Felis 3d2cdf368a Enabled shadow mapping in deferred lighting 2018-06-22 16:51:15 +02:00
Martin Felis 796886b717 And after a great deal of slow debugging we have deferred blinn-phong. Yayso 2018-04-10 14:08:28 +02:00