2018-02-13 14:27:16 +01:00
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#version 330 core
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2018-02-16 11:35:09 +01:00
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in vec3 inVertex;
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uniform mat4 uModelViewProj;
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2018-02-16 21:22:34 +01:00
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uniform float uTime;
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2018-02-13 14:27:16 +01:00
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2018-02-16 11:35:09 +01:00
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out vec2 ioUV;
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2018-02-13 14:27:16 +01:00
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void main() {
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2018-02-16 11:35:09 +01:00
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gl_Position = uModelViewProj * vec4(inVertex, 1);
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ioUV = (inVertex.xy + vec2(1,1)) / 2.0;
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2018-02-13 14:27:16 +01:00
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}
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