11 lines
195 B
Plaintext
11 lines
195 B
Plaintext
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#version 330 core
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in vec3 vertex_position_modelspace;
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out vec2 uv;
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void main() {
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gl_Position = vec4(vertex_position_modelspace, 1);
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uv = (vertex_position_modelspace.xy + vec2(1,1)) / 2.0;
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}
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