protot/3rdparty/bgfx/src/vertexdecl.h

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2016-08-29 22:31:11 +02:00
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_VERTEXDECL_H_HEADER_GUARD
#define BGFX_VERTEXDECL_H_HEADER_GUARD
#include <bgfx/bgfx.h>
#include <bx/readerwriter.h>
namespace bgfx
{
///
void initAttribTypeSizeTable(RendererType::Enum _type);
/// Returns attribute name.
const char* getAttribName(Attrib::Enum _attr);
/// Dump vertex declaration into debug output.
void dump(const VertexDecl& _decl);
///
Attrib::Enum idToAttrib(uint16_t id);
///
uint16_t attribToId(Attrib::Enum _attr);
///
AttribType::Enum idToAttribType(uint16_t id);
///
int32_t write(bx::WriterI* _writer, const bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
///
int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
} // namespace bgfx
#endif // BGFX_VERTEXDECL_H_HEADER_GUARD