protot/3rdparty/RuntimeCompiledCpp/Systems/GUISystem/GUISystem.h

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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef GUISYSTEM_INCLUDED
#define GUISYSTEM_INCLUDED
#include "../IGUISystem.h"
#include "IGUIInstancer.h"
#include <set>
// Forward declare Rocket::Core::Context
namespace Rocket { namespace Core { class Context; } }
class GUIElement;
class GUIDocument;
class GUISystem : public IGUISystem, public IGUIInstancer
{
public:
GUISystem();
~GUISystem();
// IGUISystem
virtual void SetContext(Rocket::Core::Context* pContext);
virtual void ClearStyleSheetCache();
virtual IGUIDocument* LoadDocument(const char* file, const char* id);
virtual IGUIDocument* GetDocument(const char* id);
virtual IGUIElement* GetLogElement();
// ~IGUISystem
// IGUIInstancer
virtual GUIElement* InstanceElement(Rocket::Core::Element* pElement, bool bHoldingRLReference);
virtual GUIDocument* InstanceDocument(Rocket::Core::ElementDocument* pDocument, bool bHoldingRLReference);
virtual void Release(GUIElement* pElement);
// ~IGUIInstancer
private:
typedef std::set<GUIElement*> TInstancedElements;
Rocket::Core::Context* m_pContext;
TInstancedElements m_instanced;
};
#endif // GUISYSTEM_INCLUDED