protot/3rdparty/RuntimeCompiledCpp/RuntimeCompiler/BuildTool.h

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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#include <vector>
#include <string>
#include "Compiler.h"
#include "FileSystemUtils.h"
class BuildTool
{
public:
BuildTool();
~BuildTool();
void Initialise( ICompilerLogger * pLogger );
// Clean - cleans up the intermediate files
void Clean( const FileSystemUtils::Path& temporaryPath_ ) const;
struct FileToBuild
{
FileToBuild( const FileSystemUtils::Path& filePath_ )
: filePath( filePath_ )
, forceCompile( false )
{
}
FileToBuild( const FileSystemUtils::Path& filePath_, bool forceCompile_ )
: filePath( filePath_ )
, forceCompile( forceCompile_ )
{
}
FileSystemUtils::Path filePath;
bool forceCompile; //if true the file is compiled even if object file is present
};
void BuildModule( const std::vector<FileToBuild>& buildFileList_,
const CompilerOptions& compilerOptions_,
std::vector<FileSystemUtils::Path> linkLibraryList_,
const FileSystemUtils::Path& moduleName_ );
bool GetIsComplete()
{
return m_Compiler.GetIsComplete();
}
void SetFastCompileMode( bool bFast )
{
m_Compiler.SetFastCompileMode( bFast );
}
private:
Compiler m_Compiler;
ICompilerLogger* m_pLogger;
};