// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #include #include #include "Compiler.h" #include "FileSystemUtils.h" class BuildTool { public: BuildTool(); ~BuildTool(); void Initialise( ICompilerLogger * pLogger ); // Clean - cleans up the intermediate files void Clean( const FileSystemUtils::Path& temporaryPath_ ) const; struct FileToBuild { FileToBuild( const FileSystemUtils::Path& filePath_ ) : filePath( filePath_ ) , forceCompile( false ) { } FileToBuild( const FileSystemUtils::Path& filePath_, bool forceCompile_ ) : filePath( filePath_ ) , forceCompile( forceCompile_ ) { } FileSystemUtils::Path filePath; bool forceCompile; //if true the file is compiled even if object file is present }; void BuildModule( const std::vector& buildFileList_, const CompilerOptions& compilerOptions_, std::vector linkLibraryList_, const FileSystemUtils::Path& moduleName_ ); bool GetIsComplete() { return m_Compiler.GetIsComplete(); } void SetFastCompileMode( bool bFast ) { m_Compiler.SetFastCompileMode( bFast ); } private: Compiler m_Compiler; ICompilerLogger* m_pLogger; };