2016-09-08 23:35:12 +02:00
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vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
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2016-10-21 22:07:23 +02:00
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vec3 v_dir : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
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2016-09-08 23:35:12 +02:00
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vec3 v_view : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
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vec4 v_shadowcoord : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
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vec4 v_position : TEXCOORD3 = vec4(0.0, 0.0, 0.0, 0.0);
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vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
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vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
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vec3 a_position : POSITION;
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vec4 a_normal : NORMAL;
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vec4 a_color0 : COLOR0;
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vec2 a_texcoord0 : TEXCOORD0;
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