godot_synced_blend_tree/synced_animation_graph.h
Martin Felis 757c5ee51c Using AnimationSamplerNode for evaluation.
Known issues:
- It seems that only rotations are applied.
- Memory is likely not properly freed.
2025-12-03 22:43:24 +01:00

65 lines
2.0 KiB
C++

#pragma once
#include "scene/animation/animation_player.h"
#include "synced_animation_node.h"
#include <cassert>
class Skeleton3D;
class SyncedAnimationGraph : public Node {
GDCLASS(SyncedAnimationGraph, Node);
private:
NodePath animation_player_path;
NodePath skeleton_path;
GraphEvaluationContext graph_context = {};
SyncedAnimationNode* root_node = nullptr;
void set_animation_player(const NodePath &p_path);
NodePath get_animation_player() const;
void set_skeleton(const NodePath &p_path);
NodePath get_skeleton() const;
protected:
void _notification(int p_what);
static void _bind_methods();
/* ---- General settings for animation ---- */
AnimationMixer::AnimationCallbackModeProcess callback_mode_process = AnimationMixer::ANIMATION_CALLBACK_MODE_PROCESS_IDLE;
AnimationMixer::AnimationCallbackModeMethod callback_mode_method = AnimationMixer::ANIMATION_CALLBACK_MODE_METHOD_DEFERRED;
AnimationMixer::AnimationCallbackModeDiscrete callback_mode_discrete = AnimationMixer::ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE;
bool processing = false;
bool active = true;
public:
void _process_graph(double p_delta, bool p_update_only = false);
void _apply_animation_data(AnimationData output_data) const;
void set_active(bool p_active);
bool is_active() const;
void set_callback_mode_process(AnimationMixer::AnimationCallbackModeProcess p_mode);
AnimationMixer::AnimationCallbackModeProcess get_callback_mode_process() const;
void set_callback_mode_method(AnimationMixer::AnimationCallbackModeMethod p_mode);
AnimationMixer::AnimationCallbackModeMethod get_callback_mode_method() const;
void set_callback_mode_discrete(AnimationMixer::AnimationCallbackModeDiscrete p_mode);
AnimationMixer::AnimationCallbackModeDiscrete get_callback_mode_discrete() const;
SyncedAnimationGraph();
private:
void _set_process(bool p_process, bool p_force = false);
void _setup_evaluation_context();
void _cleanup_evaluation_context();
void _setup_graph();
void _cleanup_graph();
};