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martin/fysxasteroids
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15 Commits 2 Branches 0 Tags
a9ffd12b4368c4d2d5381f4517786358c761e167
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Author SHA1 Message Date
martin a9ffd12b43 smaller fixes in the documentation 2010-06-06 01:35:38 +02:00
martin 5b8e85d993 moved menu states into separate directory 2010-06-06 01:22:01 +02:00
martin 50089c9755 added OverlayManager to ViewBase 2010-06-06 00:58:11 +02:00
martin 54e14b41af imported patch gamestate_to_model 2010-06-02 13:39:39 +02:00
martin 710d3e2509 improved font handling and HUD 2010-05-02 22:39:49 +02:00
martin 53220eb0ee multiple levels in ./data/levels/ are played through 2010-04-18 11:41:29 +02:00
martin ca21f8c63a hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
martin cad9b49ffd added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
martin a5ee2fe1f5 logfile gets now always flushed when writing new log entries 2010-04-08 20:27:38 +02:00
martin 60ee79152b minor cleanups and added an icon 2010-04-08 20:04:39 +02:00
martin 7c01aaf913 added logging to a file 2010-04-08 19:34:57 +02:00
martin 567bb432ef Put the variables of the ship as static members of ShipEntity, introduced variable ship_maxattackrate 2010-04-08 19:03:16 +02:00
martin dd70d90ba5 asteroids techdemo 10.04 2010-04-06 22:55:49 +02:00
martin f862a952e5 running now asteroids.rc on startup and cleanup of debug messages 2010-04-06 00:12:26 +02:00
martin e7e0b39e82 initial commit 2010-04-05 23:38:59 +02:00
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