Commit Graph

44 Commits (4b63d0beba60a48bab962f0bcf6d271a62a06f76)

Author SHA1 Message Date
Martin Felis 4b63d0beba added par time to levels 2011-03-30 10:45:22 +02:00
Martin Felis 48bf4a4a62 online and offline highscores are now better displayed 2011-03-27 23:15:45 +02:00
Martin Felis 6a06285dc9 fixed editor bug (used wrong ViewState after LevelComplete) 2011-03-27 22:59:01 +02:00
Martin Felis 057bf0e1cc online highscore can now be selected from Options menu 2011-03-27 22:38:26 +02:00
Martin Felis 1c6cb70590 highscore is marked as online when using online mode 2011-03-27 22:16:19 +02:00
Martin Felis 729518af7f level titles can now be displayed in two lines 2011-03-27 22:06:25 +02:00
Martin Felis (berta) b4c046bae2 fixed sound playback of ship destroyed 2011-03-24 08:26:06 +01:00
Martin Felis (berta) 69c6e1aaef added level_assemble_mode for easier switching between levels ingame 2011-03-23 08:13:27 +01:00
Martin Felis (berta) 3e17f56760 nice level intros 2011-03-22 23:01:44 +01:00
Martin Felis (berta) e2fd3393d3 clarified highscore submission when internet connection fails 2011-03-16 23:21:22 +01:00
Martin Felis (berta) 21239c9962 highscores can now be submitted to and retrieved from a server 2011-03-16 17:03:41 +01:00
Martin Felis (berta) ff87d9984a code for credits is finished 2011-03-15 10:21:26 +01:00
Martin Felis (berta win) 2cb35eab1f beta 2 + editor for the windows version 2011-02-13 15:31:42 +01:00
Martin Felis (berta) ce66a791af bugfixes less log messages
- fixed sudden acceleration of asteroids (wrong order of collision handling
	and resolving)
2011-02-12 16:34:47 +01:00
Martin Felis (berta) 57ea0596b8 editor and game improvements
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
Martin Felis (berta) ad528f0c6f editor: highlighting the current mode 2011-02-11 17:43:23 +01:00
Martin Felis (schakeline) f4ef58b9bf key repetitions are now allowed for text input 2011-01-31 08:39:42 +01:00
Martin Felis (berta) a27ece921a fixed 3 major bugs (LineEdit backspace, input crashes, editor button press and editor actions) 2011-01-30 21:43:04 +01:00
Martin Felis (lola) 3e05c967ab improved editor (deletion of entities and better loading dialog) 2011-01-02 21:04:11 +01:00
Martin Felis (lola) 965c4d9269 quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
Martin Felis (schakeline) d01ab37554 introduced game data dir and user data dir
- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
2010-12-03 00:15:26 +01:00
Martin Felis (berta win) 1a30c7583c Final version of Beta 1
- made the world a little smaller such that there is only little space off screen
2010-12-01 10:48:10 +01:00
Martin Felis (berta) a1999f9838 using now relative velocity as influence for the ship part velocity when ship explodes 2010-12-01 10:30:07 +01:00
Martin Felis (berta) 05b30a5b1d player sounds and controls get reset when player dies or the game ends 2010-12-01 10:02:26 +01:00
Martin Felis (berta win) 1a0da37a4c applied fixes for windows compatibility, needs cleanup 2010-11-28 23:08:52 +01:00
Martin Felis (berta) b8f0ed31e3 sound volumes are now read from and saved to config.rc + bugfix
- fixed calling of IMGUIClear() when the view state changed (was previously
	called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta) f583cf39a8 previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
Martin Felis (schakeline) 3340471c61 view states are now managed by a stack + bugfixing
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
	a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
	latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta) f8e5b7e873 intermediate commit: still working on view state managing 2010-11-27 08:38:32 +01:00
Martin Felis (berta) 3cbbedde7e intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
Martin Felis (berta) 652367b824 added printing of error message when initializing sound, fixed font spacing the millionth time 2010-11-15 22:49:35 +01:00
Martin Felis (berta) 26087be9f3 polished GUI 2010-11-13 18:45:15 +01:00
Martin Felis (berta) bc53a7fd75 using now nicer font selection which also allows specification of color and size 2010-11-01 22:33:14 +01:00
Martin Felis (schakeline) 2c220a96f1 added some levels 2010-10-18 00:48:16 +02:00
Martin Felis (berta) e73b330429 using now IMGUI for the GUI and removed the Overlay based interface 2010-09-16 00:04:39 +02:00
Martin Felis (schakeline) b86d28541a moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
Martin Felis (berta) 91cdebd33a highscore now working
- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName
2010-07-15 22:47:17 +02:00
Martin Felis (berta) 38096a4502 started to work on the highscore 2010-06-10 23:30:29 +02:00
Martin Felis (berta) 5b8e85d993 moved menu states into separate directory 2010-06-06 01:22:01 +02:00
Martin Felis (lola) 50089c9755 added OverlayManager to ViewBase 2010-06-06 00:58:11 +02:00
Martin Felis (berta) 710d3e2509 improved font handling and HUD 2010-05-02 22:39:49 +02:00
Martin Felis (berta) ca21f8c63a hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
Martin Felis (berta) f862a952e5 running now asteroids.rc on startup and cleanup of debug messages 2010-04-06 00:12:26 +02:00
Martin Felis (berta) e7e0b39e82 initial commit 2010-04-05 23:38:59 +02:00