introduced game data dir and user data dir

- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
This commit is contained in:
2010-12-03 00:15:26 +01:00
parent cfedddcae0
commit d01ab37554
12 changed files with 217 additions and 33 deletions
+5 -5
View File
@@ -56,16 +56,16 @@ int View::OnInit (int argc, char* argv[]) {
mBackgroundStars.push_back (star);
}
mGUIShipSprite.LoadFromPNG("./data/textures/ship.png");
mGUIShipSprite.LoadFromPNG(Engine::GetResourceFullPath("/data/textures/ship.png"));
mGUIShipSprite.SetScale (0.1);
mAsteroidSprite.LoadFromPNG ("./data/textures/asteroid.png");
mShipSprite.LoadFromPNG ("./data/textures/ship.png");
mAsteroidSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/asteroid.png"));
mShipSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship.png"));
mShipThrustSprite.LoadFromPNG ("./data/textures/ship_thrust.png");
mShipThrustSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship_thrust.png"));
mShipThrustSprite.SetAnimation (4, 8);
mShipPartsSprite.LoadFromPNG ("./data/textures/ship_parts.png");
mShipPartsSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship_parts.png"));
mShipPartsSprite.SetSubSpriteCount (10);
Engine::RegisterListener (this, EventAccelerateStart);