introduced game data dir and user data dir
- the game data dir contains system wide data such as levels, sounds, etc. - user data dir stores higscore, configurations
This commit is contained in:
+5
-5
@@ -56,16 +56,16 @@ int View::OnInit (int argc, char* argv[]) {
|
||||
mBackgroundStars.push_back (star);
|
||||
}
|
||||
|
||||
mGUIShipSprite.LoadFromPNG("./data/textures/ship.png");
|
||||
mGUIShipSprite.LoadFromPNG(Engine::GetResourceFullPath("/data/textures/ship.png"));
|
||||
mGUIShipSprite.SetScale (0.1);
|
||||
|
||||
mAsteroidSprite.LoadFromPNG ("./data/textures/asteroid.png");
|
||||
mShipSprite.LoadFromPNG ("./data/textures/ship.png");
|
||||
mAsteroidSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/asteroid.png"));
|
||||
mShipSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship.png"));
|
||||
|
||||
mShipThrustSprite.LoadFromPNG ("./data/textures/ship_thrust.png");
|
||||
mShipThrustSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship_thrust.png"));
|
||||
mShipThrustSprite.SetAnimation (4, 8);
|
||||
|
||||
mShipPartsSprite.LoadFromPNG ("./data/textures/ship_parts.png");
|
||||
mShipPartsSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship_parts.png"));
|
||||
mShipPartsSprite.SetSubSpriteCount (10);
|
||||
|
||||
Engine::RegisterListener (this, EventAccelerateStart);
|
||||
|
||||
Reference in New Issue
Block a user