fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state

This commit is contained in:
2010-09-11 16:09:15 +02:00
parent 61275239ce
commit bbb6f75964
3 changed files with 9 additions and 6 deletions
+3 -3
View File
@@ -72,8 +72,7 @@
* todos within the code have a look at the \ref todo.
*
* \todo [high] Create a simple racing or asteroids game
* \todo [high] Since introduction of the IMGUI pressing 'space' in the menu crashes the game
* \todo [med] Clear all references of EntityVisualState and EntityGameState
* \todo [med] Clear all references of EntityVisualState and EntityGameState
* \todo [med] Clarify functionalities of CreateEntity, KillEntity, RegisterEntity, UnregisterEntity (which frees memory, which does only change the state of the Model?)
* \todo [med] Add basic networking
* \todo [med] Add serialization
@@ -87,7 +86,8 @@
* Engine::Module::Init()
*
* Done:
* - [high] In Physics remove dependancy on the Model to pass on collision
* \todo [high] (11-09-2010) Since introduction of the IMGUI pressing 'space' in the menu crashes the game
* - [high] In Physics remove dependancy on the Model to pass on collision
* events
* - [high] Fix Physics bug when two actors collide actively (i.e. velocity
* towards each other)