15 Commits

Author SHA1 Message Date
Martin Felis
f1a42302a6 Nodes now properly keep their positions in the blend tree. 2026-02-01 10:39:37 +01:00
Martin Felis
89c3c38757 Made BlendTree Editor more robust. 2026-01-29 23:21:38 +01:00
Martin Felis
50243eafba Minor additional work on the BlendTreeEditor. 2026-01-28 21:05:16 +01:00
Martin Felis
d3fe4afc57 WIP: BlendTree editor. 2026-01-24 15:39:12 +01:00
Martin Felis
67acbb35b3 Started working on editor to create and test more complex graphs. 2026-01-18 23:27:59 +01:00
Martin Felis
625a3ae79f Started exposing more functions to GDScript and made BLTBlendTreeGraph part of BLTBlendTree such that return codes look nicer in Godot. 2026-01-18 23:02:06 +01:00
Martin Felis
0b6589f241 More distinctive naming to avoid name clashes with AnimationTree nodes. 2026-01-17 00:46:40 +01:00
Martin Felis
a5577eceea Added profiling statements to SyncedAnimationGraph. 2026-01-16 09:53:18 +01:00
Martin Felis
338a77d5e2 Renaming to Blendalot AnimGraph. 2026-01-13 21:08:50 +01:00
Martin Felis
2b7cf5bc66 Improved the demo. 2026-01-12 22:23:24 +01:00
Martin Felis
c6f37c8ef1 Updated demo project. 2026-01-11 22:20:39 +01:00
Martin Felis
75b4df8c65 SyncTracks are now initialized from Markers, extended UnitTests and did some cleanup. 2026-01-11 21:35:51 +01:00
Martin Felis
05c1bae346 Preparation of demo project to actually run SyncedBlendTrees. 2025-12-31 13:39:38 +01:00
Martin Felis
6f8a580e26 WIP 2025-11-22 16:45:05 +01:00
Martin Felis
c642fa2a04 Added demo, otherwise WIP.
Also needs AnimationMixer to be modified such that SyncedAnimationGraph is a friend class of AnimationMixer.
2025-11-21 12:28:54 +01:00