Started exposing more functions to GDScript and made BLTBlendTreeGraph part of BLTBlendTree such that return codes look nicer in Godot.

This commit is contained in:
Martin Felis 2026-01-18 23:02:06 +01:00
parent 0b6589f241
commit 625a3ae79f
6 changed files with 289 additions and 242 deletions

View File

@ -41,6 +41,18 @@ void BLTAnimationNode::_animation_node_removed(const ObjectID &p_oid, const Stri
} }
void BLTAnimationNodeBlendTree::_bind_methods() { void BLTAnimationNodeBlendTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_node", "animation_node"), &BLTAnimationNodeBlendTree::add_node);
ClassDB::bind_method(D_METHOD("get_output_node"), &BLTAnimationNodeBlendTree::get_output_node);
ClassDB::bind_method(D_METHOD("add_connection", "source_node", "target_node", "target_port_name"), &BLTAnimationNodeBlendTree::add_connection);
BIND_CONSTANT(CONNECTION_OK);
BIND_CONSTANT(CONNECTION_ERROR_GRAPH_ALREADY_INITIALIZED);
BIND_CONSTANT(CONNECTION_ERROR_NO_SOURCE_NODE);
BIND_CONSTANT(CONNECTION_ERROR_NO_TARGET_NODE);
BIND_CONSTANT(CONNECTION_ERROR_PARENT_EXISTS);
BIND_CONSTANT(CONNECTION_ERROR_TARGET_PORT_NOT_FOUND);
BIND_CONSTANT(CONNECTION_ERROR_TARGET_PORT_ALREADY_CONNECTED);
BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_CREATES_LOOP);
} }
void BLTAnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const { void BLTAnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
@ -396,3 +408,162 @@ bool BLTAnimationNodeBlend2::_set(const StringName &p_name, const Variant &p_val
return false; return false;
} }
BLTAnimationNodeBlendTree::BLTBlendTreeGraph::BLTBlendTreeGraph() {
Ref<BLTAnimationNodeOutput> output_node;
output_node.instantiate();
output_node->name = "Output";
add_node(output_node);
}
Ref<BLTAnimationNode> BLTAnimationNodeBlendTree::BLTBlendTreeGraph::get_output_node() {
return nodes[0];
}
int BLTAnimationNodeBlendTree::BLTBlendTreeGraph::find_node_index(const Ref<BLTAnimationNode> &node) const {
for (int i = 0; i < nodes.size(); i++) {
if (nodes[i] == node) {
return i;
}
}
return -1;
}
int BLTAnimationNodeBlendTree::BLTBlendTreeGraph::find_node_index_by_name(const StringName &name) const {
for (int i = 0; i < nodes.size(); i++) {
if (nodes[i]->name == name) {
return i;
}
}
return -1;
}
void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::add_node(const Ref<BLTAnimationNode> &node) {
StringName node_base_name = node->name;
if (node_base_name.is_empty()) {
node_base_name = node->get_class_name();
}
node->name = node_base_name;
int number_suffix = 1;
while (find_node_index_by_name(node->name) != -1) {
node->name = vformat("%s %d", node_base_name, number_suffix);
number_suffix++;
}
nodes.push_back(node);
node_connection_info.push_back(NodeConnectionInfo(node.ptr()));
}
void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::sort_nodes_and_references() {
LocalVector<int> sorted_node_indices = get_sorted_node_indices();
Vector<Ref<BLTAnimationNode>> sorted_nodes;
LocalVector<NodeConnectionInfo> old_node_connection_info = node_connection_info;
for (unsigned int i = 0; i < sorted_node_indices.size(); i++) {
int node_index = sorted_node_indices[i];
sorted_nodes.push_back(nodes[node_index]);
node_connection_info[i] = old_node_connection_info[node_index];
}
nodes = sorted_nodes;
for (NodeConnectionInfo &connection_info : node_connection_info) {
if (connection_info.parent_node_index != -1) {
connection_info.parent_node_index = sorted_node_indices[connection_info.parent_node_index];
}
connection_info.apply_node_mapping(sorted_node_indices);
}
}
LocalVector<int> BLTAnimationNodeBlendTree::BLTBlendTreeGraph::get_sorted_node_indices() {
LocalVector<int> result;
sort_nodes_recursive(0, result);
result.reverse();
return result;
}
void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::sort_nodes_recursive(int node_index, LocalVector<int> &result) {
for (int input_node_index : node_connection_info[node_index].connected_child_node_index_at_port) {
if (input_node_index >= 0) {
sort_nodes_recursive(input_node_index, result);
}
}
result.push_back(node_index);
}
void BLTAnimationNodeBlendTree::BLTBlendTreeGraph::add_index_and_update_subtrees_recursive(int node, int node_parent) {
if (node_parent == -1) {
return;
}
node_connection_info[node_parent].input_subtree_node_indices.insert(node);
for (int index : node_connection_info[node].input_subtree_node_indices) {
node_connection_info[node_parent].input_subtree_node_indices.insert(index);
}
add_index_and_update_subtrees_recursive(node_parent, node_connection_info[node_parent].parent_node_index);
}
BLTAnimationNodeBlendTree::ConnectionError BLTAnimationNodeBlendTree::BLTBlendTreeGraph::add_connection(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, const StringName &target_port_name) {
ConnectionError result = is_connection_valid(source_node, target_node, target_port_name);
if (result != CONNECTION_OK) {
return result;
}
int source_node_index = find_node_index(source_node);
int target_node_index = find_node_index(target_node);
int target_input_port_index = target_node->get_input_index(target_port_name);
node_connection_info[source_node_index].parent_node_index = target_node_index;
node_connection_info[target_node_index].connected_child_node_index_at_port[target_input_port_index] = source_node_index;
connections.push_back(BLTBlendTreeConnection{ source_node, target_node, target_port_name });
add_index_and_update_subtrees_recursive(source_node_index, target_node_index);
return CONNECTION_OK;
}
BLTAnimationNodeBlendTree::ConnectionError BLTAnimationNodeBlendTree::BLTBlendTreeGraph::is_connection_valid(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, StringName target_port_name) const {
int source_node_index = find_node_index(source_node);
if (source_node_index == -1) {
print_error("Cannot connect nodes: source node not found.");
return CONNECTION_ERROR_NO_SOURCE_NODE;
}
if (node_connection_info[source_node_index].parent_node_index != -1) {
print_error("Cannot connect node: source node already has a parent.");
return CONNECTION_ERROR_PARENT_EXISTS;
}
int target_node_index = find_node_index(target_node);
if (target_node_index == -1) {
print_error("Cannot connect nodes: target node not found.");
return CONNECTION_ERROR_NO_TARGET_NODE;
}
Vector<StringName> target_inputs;
target_node->get_input_names(target_inputs);
if (!target_inputs.has(target_port_name)) {
print_error("Cannot connect nodes: target port not found.");
return CONNECTION_ERROR_TARGET_PORT_NOT_FOUND;
}
int target_input_port_index = target_node->get_input_index(target_port_name);
if (node_connection_info[target_node_index].connected_child_node_index_at_port[target_input_port_index] != -1) {
print_error("Cannot connect node: target port already connected");
return CONNECTION_ERROR_TARGET_PORT_ALREADY_CONNECTED;
}
if (node_connection_info[source_node_index].input_subtree_node_indices.has(target_node_index)) {
print_error("Cannot connect node: connection would create loop.");
return CONNECTION_ERROR_CONNECTION_CREATES_LOOP;
}
return CONNECTION_OK;
}

View File

@ -428,11 +428,26 @@ struct BLTBlendTreeConnection {
const StringName target_port_name = ""; const StringName target_port_name = "";
}; };
/** class BLTAnimationNodeBlendTree : public BLTAnimationNode {
GDCLASS(BLTAnimationNodeBlendTree, BLTAnimationNode);
public:
enum ConnectionError {
CONNECTION_OK,
CONNECTION_ERROR_GRAPH_ALREADY_INITIALIZED,
CONNECTION_ERROR_NO_SOURCE_NODE,
CONNECTION_ERROR_NO_TARGET_NODE,
CONNECTION_ERROR_PARENT_EXISTS,
CONNECTION_ERROR_TARGET_PORT_NOT_FOUND,
CONNECTION_ERROR_TARGET_PORT_ALREADY_CONNECTED,
CONNECTION_ERROR_CONNECTION_CREATES_LOOP,
};
/**
* @class BLTBlendTreeGraph * @class BLTBlendTreeGraph
* Helper class that is used to build runtime blend trees and also to validate connections. * Helper class that is used to build runtime blend trees and also to validate connections.
*/ */
struct BLTBlendTreeGraph { struct BLTBlendTreeGraph {
struct NodeConnectionInfo { struct NodeConnectionInfo {
int parent_node_index = -1; int parent_node_index = -1;
HashSet<int> input_subtree_node_indices; // Contains all nodes down to the tree leaves that influence this node. HashSet<int> input_subtree_node_indices; // Contains all nodes down to the tree leaves that influence this node.
@ -447,20 +462,6 @@ struct BLTBlendTreeGraph {
} }
} }
void _print_subtree() const {
String result = vformat("subtree node indices (%d): ", input_subtree_node_indices.size());
bool is_first = true;
for (int index : input_subtree_node_indices) {
if (is_first) {
result += vformat("%d", index);
is_first = false;
} else {
result += vformat(", %d", index);
}
}
print_line(result);
}
void apply_node_mapping(const LocalVector<int> &node_index_mapping) { void apply_node_mapping(const LocalVector<int> &node_index_mapping) {
// Map connected node indices // Map connected node indices
for (unsigned int j = 0; j < connected_child_node_index_at_port.size(); j++) { for (unsigned int j = 0; j < connected_child_node_index_at_port.size(); j++) {
@ -475,174 +476,31 @@ struct BLTBlendTreeGraph {
input_subtree_node_indices.insert(node_index_mapping.find(old_index)); input_subtree_node_indices.insert(node_index_mapping.find(old_index));
} }
} }
void _print_subtree() const;
}; };
Vector<Ref<BLTAnimationNode>> nodes; // All added nodes Vector<Ref<BLTAnimationNode>> nodes; // All added nodes
LocalVector<NodeConnectionInfo> node_connection_info; LocalVector<NodeConnectionInfo> node_connection_info;
LocalVector<BLTBlendTreeConnection> connections; LocalVector<BLTBlendTreeConnection> connections;
BLTBlendTreeGraph() { BLTBlendTreeGraph();
Ref<BLTAnimationNodeOutput> output_node;
output_node.instantiate();
output_node->name = "Output";
add_node(output_node);
}
Ref<BLTAnimationNode> get_output_node() const { Ref<BLTAnimationNode> get_output_node();
return nodes[0];
}
int find_node_index(const Ref<BLTAnimationNode> &node) const { int find_node_index(const Ref<BLTAnimationNode> &node) const;
for (int i = 0; i < nodes.size(); i++) { int find_node_index_by_name(const StringName &name) const;
if (nodes[i] == node) { void sort_nodes_and_references();
return i; LocalVector<int> get_sorted_node_indices();
} void sort_nodes_recursive(int node_index, LocalVector<int> &result);
} void add_index_and_update_subtrees_recursive(int node, int node_parent);
ConnectionError is_connection_valid(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, StringName target_port_name) const;
return -1; void add_node(const Ref<BLTAnimationNode> &node);
} ConnectionError add_connection(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, const StringName &target_port_name);
};
int find_node_index_by_name(const StringName &name) const {
for (int i = 0; i < nodes.size(); i++) {
if (nodes[i]->name == name) {
return i;
}
}
return -1;
}
void add_node(const Ref<BLTAnimationNode> &node) {
StringName node_base_name = node->name;
if (node_base_name.is_empty()) {
node_base_name = node->get_class_name();
}
node->name = node_base_name;
int number_suffix = 1;
while (find_node_index_by_name(node->name) != -1) {
node->name = vformat("%s %d", node_base_name, number_suffix);
number_suffix++;
}
nodes.push_back(node);
node_connection_info.push_back(NodeConnectionInfo(node.ptr()));
}
void sort_nodes_and_references() {
LocalVector<int> sorted_node_indices = get_sorted_node_indices();
Vector<Ref<BLTAnimationNode>> sorted_nodes;
LocalVector<NodeConnectionInfo> old_node_connection_info = node_connection_info;
for (unsigned int i = 0; i < sorted_node_indices.size(); i++) {
int node_index = sorted_node_indices[i];
sorted_nodes.push_back(nodes[node_index]);
node_connection_info[i] = old_node_connection_info[node_index];
}
nodes = sorted_nodes;
for (NodeConnectionInfo &connection_info : node_connection_info) {
if (connection_info.parent_node_index != -1) {
connection_info.parent_node_index = sorted_node_indices[connection_info.parent_node_index];
}
connection_info.apply_node_mapping(sorted_node_indices);
}
}
LocalVector<int> get_sorted_node_indices() {
LocalVector<int> result;
sort_nodes_recursive(0, result);
result.reverse();
return result;
}
void sort_nodes_recursive(int node_index, LocalVector<int> &result) {
for (int input_node_index : node_connection_info[node_index].connected_child_node_index_at_port) {
if (input_node_index >= 0) {
sort_nodes_recursive(input_node_index, result);
}
}
result.push_back(node_index);
}
void add_index_and_update_subtrees_recursive(int node, int node_parent) {
if (node_parent == -1) {
return;
}
node_connection_info[node_parent].input_subtree_node_indices.insert(node);
for (int index : node_connection_info[node].input_subtree_node_indices) {
node_connection_info[node_parent].input_subtree_node_indices.insert(index);
}
add_index_and_update_subtrees_recursive(node_parent, node_connection_info[node_parent].parent_node_index);
}
bool add_connection(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, const StringName &target_port_name) {
if (!is_connection_valid(source_node, target_node, target_port_name)) {
return false;
}
int source_node_index = find_node_index(source_node);
int target_node_index = find_node_index(target_node);
int target_input_port_index = target_node->get_input_index(target_port_name);
node_connection_info[source_node_index].parent_node_index = target_node_index;
node_connection_info[target_node_index].connected_child_node_index_at_port[target_input_port_index] = source_node_index;
connections.push_back(BLTBlendTreeConnection{ source_node, target_node, target_port_name });
add_index_and_update_subtrees_recursive(source_node_index, target_node_index);
return true;
}
bool is_connection_valid(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, StringName target_port_name) {
int source_node_index = find_node_index(source_node);
if (source_node_index == -1) {
print_error("Cannot connect nodes: source node not found.");
return false;
}
if (node_connection_info[source_node_index].parent_node_index != -1) {
print_error("Cannot connect node: source node already has a parent.");
return false;
}
int target_node_index = find_node_index(target_node);
if (target_node_index == -1) {
print_error("Cannot connect nodes: target node not found.");
return false;
}
Vector<StringName> target_inputs;
target_node->get_input_names(target_inputs);
if (!target_inputs.has(target_port_name)) {
print_error("Cannot connect nodes: target port not found.");
return false;
}
int target_input_port_index = target_node->get_input_index(target_port_name);
if (node_connection_info[target_node_index].connected_child_node_index_at_port[target_input_port_index] != -1) {
print_error("Cannot connect node: target port already connected");
return false;
}
if (node_connection_info[source_node_index].input_subtree_node_indices.has(target_node_index)) {
print_error("Cannot connect node: connection would create loop.");
return false;
}
return true;
}
};
class BLTAnimationNodeBlendTree : public BLTAnimationNode {
GDCLASS(BLTAnimationNodeBlendTree, BLTAnimationNode);
private:
BLTBlendTreeGraph tree_graph; BLTBlendTreeGraph tree_graph;
bool tree_initialized = false; bool tree_initialized = false;
@ -720,10 +578,10 @@ public:
tree_graph.add_node(node); tree_graph.add_node(node);
} }
bool add_connection(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, const StringName &target_port_name) { ConnectionError add_connection(const Ref<BLTAnimationNode> &source_node, const Ref<BLTAnimationNode> &target_node, const StringName &target_port_name) {
if (tree_initialized) { if (tree_initialized) {
print_error("Cannot add connection to BlendTree: BlendTree already initialized."); print_error("Cannot add connection to BlendTree: BlendTree already initialized.");
return false; return CONNECTION_ERROR_GRAPH_ALREADY_INITIALIZED;
} }
return tree_graph.add_connection(source_node, target_node, target_port_name); return tree_graph.add_connection(source_node, target_node, target_port_name);
@ -745,7 +603,8 @@ public:
return true; return true;
} }
void activate_inputs(const Vector<Ref<BLTAnimationNode>> &input_nodes) override { void
activate_inputs(const Vector<Ref<BLTAnimationNode>> &input_nodes) override {
GodotProfileZone("SyncedBlendTree::activate_inputs"); GodotProfileZone("SyncedBlendTree::activate_inputs");
tree_graph.nodes[0]->active = true; tree_graph.nodes[0]->active = true;
@ -839,3 +698,5 @@ public:
} }
} }
}; };
VARIANT_ENUM_CAST(BLTAnimationNodeBlendTree::ConnectionError)

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@ -12,6 +12,19 @@ extends Node3D
func _ready() -> void: func _ready() -> void:
blend_weight_slider.value = 0.5 blend_weight_slider.value = 0.5
var blend_tree: BLTAnimationNodeBlendTree = BLTAnimationNodeBlendTree.new()
var output_node: BLTAnimationNodeOutput = blend_tree.get_output_node()
var sampler_node_1: BLTAnimationNodeSampler = BLTAnimationNodeSampler.new()
sampler_node_1.animation = "animation_library/Walk-InPlace"
blend_tree.add_node(sampler_node_1)
var result = blend_tree.add_connection(sampler_node_1, output_node, "Input")
var anim_graph: BLTAnimationGraph = mixamo_amy_walk_run_synced.get_node("SyncedAnimationGraph")
anim_graph.tree_root = blend_tree
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
pass pass

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@ -1,21 +1,21 @@
[gd_resource type="SyncedBlendTree" load_steps=4 format=3] [gd_resource type="BLTAnimationNodeBlendTree" load_steps=4 format=3]
[sub_resource type="AnimationSamplerNode" id="AnimationSamplerNode_bvt3d"] [sub_resource type="BLTAnimationNodeSampler" id="BLTAnimationNodeSampler_bvt3d"]
animation = &"animation_library/TestAnimationB" animation = &"animation_library/TestAnimationB"
[sub_resource type="AnimationSamplerNode" id="AnimationSamplerNode_sntl5"] [sub_resource type="BLTAnimationNodeSampler" id="BLTAnimationNodeSampler_sntl5"]
animation = &"animation_library/TestAnimationA" animation = &"animation_library/TestAnimationA"
[sub_resource type="AnimationBlend2Node" id="AnimationBlend2Node_n4m28"] [sub_resource type="BLTAnimationNodeBlend2" id="BLTAnimationNodeBlend2_n4m28"]
sync = false sync = false
blend_amount = 0.5 blend_amount = 0.5
sync = false sync = false
[resource] [resource]
nodes/Blend2/node = SubResource("AnimationBlend2Node_n4m28") nodes/Blend2/node = SubResource("BLTAnimationNodeBlend2_n4m28")
nodes/Blend2/position = Vector2(0, 0) nodes/Blend2/position = Vector2(0, 0)
"nodes/AnimationSamplerNode 1/node" = SubResource("AnimationSamplerNode_bvt3d") "nodes/BLTAnimationNodeSampler 1/node" = SubResource("BLTAnimationNodeSampler_bvt3d")
"nodes/AnimationSamplerNode 1/position" = Vector2(0, 0) "nodes/BLTAnimationNodeSampler 1/position" = Vector2(0, 0)
nodes/AnimationSamplerNode/node = SubResource("AnimationSamplerNode_sntl5") nodes/BLTAnimationNodeSampler/node = SubResource("BLTAnimationNodeSampler_sntl5")
nodes/AnimationSamplerNode/position = Vector2(0, 0) nodes/BLTAnimationNodeSampler/position = Vector2(0, 0)
node_connections = [&"Blend2", 0, &"AnimationSamplerNode", &"Blend2", 1, &"AnimationSamplerNode 1", &"Output", 0, &"Blend2"] node_connections = [&"Blend2", 0, &"BLTAnimationNodeSampler", &"Blend2", 1, &"BLTAnimationNodeSampler 1", &"Output", 0, &"Blend2"]

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@ -9,6 +9,7 @@ void initialize_blendalot_animgraph_module(ModuleInitializationLevel p_level) {
} }
ClassDB::register_class<BLTAnimationGraph>(); ClassDB::register_class<BLTAnimationGraph>();
ClassDB::register_class<BLTAnimationNode>(); ClassDB::register_class<BLTAnimationNode>();
ClassDB::register_class<BLTAnimationNodeOutput>();
ClassDB::register_class<BLTAnimationNodeBlendTree>(); ClassDB::register_class<BLTAnimationNodeBlendTree>();
ClassDB::register_class<BLTAnimationNodeSampler>(); ClassDB::register_class<BLTAnimationNodeSampler>();
ClassDB::register_class<BLTAnimationNodeBlend2>(); ClassDB::register_class<BLTAnimationNodeBlend2>();

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@ -142,7 +142,7 @@ struct SyncedAnimationGraphFixture {
namespace TestSyncedAnimationGraph { namespace TestSyncedAnimationGraph {
TEST_CASE("[SyncedAnimationGraph] Test BlendTree construction") { TEST_CASE("[SyncedAnimationGraph] Test BlendTree construction") {
BlendTreeGraph tree_constructor; BLTAnimationNodeBlendTree::BLTBlendTreeGraph tree_constructor;
Ref<BLTAnimationNodeSampler> animation_sampler_node0; Ref<BLTAnimationNodeSampler> animation_sampler_node0;
animation_sampler_node0.instantiate(); animation_sampler_node0.instantiate();
@ -174,7 +174,7 @@ TEST_CASE("[SyncedAnimationGraph] Test BlendTree construction") {
// Sampler1 -+ Blend0 -\ // Sampler1 -+ Blend0 -\
// Sampler2 -----------+ Blend1 - Output // Sampler2 -----------+ Blend1 - Output
CHECK(tree_constructor.add_connection(animation_sampler_node0, node_blend0, "Input0")); CHECK(BLTAnimationNodeBlendTree::CONNECTION_OK == tree_constructor.add_connection(animation_sampler_node0, node_blend0, "Input0"));
// Ensure that subtree is properly updated // Ensure that subtree is properly updated
int sampler0_index = tree_constructor.find_node_index(animation_sampler_node0); int sampler0_index = tree_constructor.find_node_index(animation_sampler_node0);
@ -182,12 +182,16 @@ TEST_CASE("[SyncedAnimationGraph] Test BlendTree construction") {
CHECK(tree_constructor.node_connection_info[blend0_index].input_subtree_node_indices.has(sampler0_index)); CHECK(tree_constructor.node_connection_info[blend0_index].input_subtree_node_indices.has(sampler0_index));
// Connect blend0 to blend1 // Connect blend0 to blend1
CHECK(tree_constructor.add_connection(node_blend0, node_blend1, "Input0")); CHECK(BLTAnimationNodeBlendTree::CONNECTION_OK == tree_constructor.add_connection(node_blend0, node_blend1, "Input0"));
// Creating a loop must fail
CHECK(BLTAnimationNodeBlendTree::CONNECTION_ERROR_CONNECTION_CREATES_LOOP == tree_constructor.add_connection(node_blend1, node_blend0, "Input1"));
// Correct connection of Sampler1 to Blend0
CHECK(BLTAnimationNodeBlendTree::CONNECTION_OK == tree_constructor.add_connection(animation_sampler_node1, node_blend0, "Input1"));
// Connecting to an already connected port must fail // Connecting to an already connected port must fail
CHECK(!tree_constructor.add_connection(animation_sampler_node1, node_blend0, "Input0")); CHECK(BLTAnimationNodeBlendTree::CONNECTION_ERROR_TARGET_PORT_ALREADY_CONNECTED == tree_constructor.add_connection(animation_sampler_node2, node_blend0, "Input0"));
// Correct connection of Sampler1 to Blend0
CHECK(tree_constructor.add_connection(animation_sampler_node1, node_blend0, "Input1"));
// Ensure that subtree is properly updated // Ensure that subtree is properly updated
int sampler1_index = tree_constructor.find_node_index(animation_sampler_node0); int sampler1_index = tree_constructor.find_node_index(animation_sampler_node0);
@ -196,12 +200,9 @@ TEST_CASE("[SyncedAnimationGraph] Test BlendTree construction") {
CHECK(tree_constructor.node_connection_info[blend1_index].input_subtree_node_indices.has(sampler0_index)); CHECK(tree_constructor.node_connection_info[blend1_index].input_subtree_node_indices.has(sampler0_index));
CHECK(tree_constructor.node_connection_info[blend1_index].input_subtree_node_indices.has(blend0_index)); CHECK(tree_constructor.node_connection_info[blend1_index].input_subtree_node_indices.has(blend0_index));
// Creating a loop must fail
CHECK(!tree_constructor.add_connection(node_blend1, node_blend0, "Input1"));
// Perform remaining connections // Perform remaining connections
CHECK(tree_constructor.add_connection(node_blend1, tree_constructor.get_output_node(), "Input")); CHECK(BLTAnimationNodeBlendTree::CONNECTION_OK == tree_constructor.add_connection(node_blend1, tree_constructor.get_output_node(), "Input"));
CHECK(tree_constructor.add_connection(animation_sampler_node2, node_blend1, "Input1")); CHECK(BLTAnimationNodeBlendTree::CONNECTION_OK == tree_constructor.add_connection(animation_sampler_node2, node_blend1, "Input1"));
// Output node must have all nodes in its subtree: // Output node must have all nodes in its subtree:
CHECK(tree_constructor.node_connection_info[0].input_subtree_node_indices.has(1)); CHECK(tree_constructor.node_connection_info[0].input_subtree_node_indices.has(1));
@ -286,7 +287,7 @@ TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph
animation_sampler_node->animation_name = "animation_library/TestAnimationA"; animation_sampler_node->animation_name = "animation_library/TestAnimationA";
synced_blend_tree_node->add_node(animation_sampler_node); synced_blend_tree_node->add_node(animation_sampler_node);
REQUIRE(synced_blend_tree_node->add_connection(animation_sampler_node, synced_blend_tree_node->get_output_node(), "Input")); REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == synced_blend_tree_node->add_connection(animation_sampler_node, synced_blend_tree_node->get_output_node(), "Input"));
synced_blend_tree_node->initialize(synced_animation_graph->get_context()); synced_blend_tree_node->initialize(synced_animation_graph->get_context());
@ -337,9 +338,9 @@ TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph
// Connect nodes // Connect nodes
Vector<StringName> blend2_inputs; Vector<StringName> blend2_inputs;
blend2_node->get_input_names(blend2_inputs); blend2_node->get_input_names(blend2_inputs);
REQUIRE(synced_blend_tree_node->add_connection(animation_sampler_node_a, blend2_node, blend2_inputs[0])); REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == synced_blend_tree_node->add_connection(animation_sampler_node_a, blend2_node, blend2_inputs[0]));
REQUIRE(synced_blend_tree_node->add_connection(animation_sampler_node_b, blend2_node, blend2_inputs[1])); REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == synced_blend_tree_node->add_connection(animation_sampler_node_b, blend2_node, blend2_inputs[1]));
REQUIRE(synced_blend_tree_node->add_connection(blend2_node, synced_blend_tree_node->get_output_node(), "Input")); REQUIRE(BLTAnimationNodeBlendTree::CONNECTION_OK == synced_blend_tree_node->add_connection(blend2_node, synced_blend_tree_node->get_output_node(), "Input"));
synced_blend_tree_node->initialize(synced_animation_graph->get_context()); synced_blend_tree_node->initialize(synced_animation_graph->get_context());
@ -430,7 +431,7 @@ TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph
// Test saving and loading of the blend tree to a resource // Test saving and loading of the blend tree to a resource
ResourceSaver::save(synced_blend_tree_node, "synced_blend_tree_node.tres"); ResourceSaver::save(synced_blend_tree_node, "synced_blend_tree_node.tres");
REQUIRE(ClassDB::class_exists("AnimationSamplerNode")); REQUIRE(ClassDB::class_exists("BLTAnimationNodeSampler"));
// Load blend tree // Load blend tree
Ref<BLTAnimationNodeBlendTree> loaded_synced_blend_tree = ResourceLoader::load("synced_blend_tree_node.tres"); Ref<BLTAnimationNodeBlendTree> loaded_synced_blend_tree = ResourceLoader::load("synced_blend_tree_node.tres");