23 lines
746 B
C++
23 lines
746 B
C++
#include "register_types.h"
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#include "blendalot_animation_graph.h"
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#include "core/object/class_db.h"
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void initialize_blendalot_animgraph_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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ClassDB::register_class<BLTAnimationGraph>();
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ClassDB::register_class<BLTAnimationNode>();
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ClassDB::register_class<BLTAnimationNodeOutput>();
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ClassDB::register_class<BLTAnimationNodeBlendTree>();
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ClassDB::register_class<BLTAnimationNodeSampler>();
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ClassDB::register_class<BLTAnimationNodeBlend2>();
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}
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void uninitialize_blendalot_animgraph_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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// Nothing to do here in this example.
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} |