blendalot_animgraph/register_types.cpp

23 lines
746 B
C++

#include "register_types.h"
#include "blendalot_animation_graph.h"
#include "core/object/class_db.h"
void initialize_blendalot_animgraph_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
ClassDB::register_class<BLTAnimationGraph>();
ClassDB::register_class<BLTAnimationNode>();
ClassDB::register_class<BLTAnimationNodeOutput>();
ClassDB::register_class<BLTAnimationNodeBlendTree>();
ClassDB::register_class<BLTAnimationNodeSampler>();
ClassDB::register_class<BLTAnimationNodeBlend2>();
}
void uninitialize_blendalot_animgraph_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
// Nothing to do here in this example.
}