Prevent crash when trying to evaluate without an existing Skeleton3D.
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@ -295,6 +295,10 @@ void BLTAnimationGraph::_process_graph(double p_delta, bool p_update_only) {
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return;
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return;
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}
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}
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if (graph_context.skeleton_3d == nullptr) {
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return;
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}
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GodotProfileZone("SyncedAnimationGraph::_process_graph");
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GodotProfileZone("SyncedAnimationGraph::_process_graph");
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_update_properties();
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_update_properties();
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