From 5d0bf10ce7dadeedef48ac5e4fd843ec88c872dc Mon Sep 17 00:00:00 2001 From: Martin Felis Date: Fri, 23 Jan 2026 12:05:39 +0100 Subject: [PATCH] Prevent crash when trying to evaluate without an existing Skeleton3D. --- blendalot_animation_graph.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/blendalot_animation_graph.cpp b/blendalot_animation_graph.cpp index 7ca1a81..976db5f 100644 --- a/blendalot_animation_graph.cpp +++ b/blendalot_animation_graph.cpp @@ -295,6 +295,10 @@ void BLTAnimationGraph::_process_graph(double p_delta, bool p_update_only) { return; } + if (graph_context.skeleton_3d == nullptr) { + return; + } + GodotProfileZone("SyncedAnimationGraph::_process_graph"); _update_properties();