TinyAdventure/objects/player.tscn

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[gd_scene load_steps=33 format=3 uid="uid://ch0s3dxx3rpir"]
[ext_resource type="Script" path="res://objects/player.gd" id="1_qkf7c"]
[ext_resource type="Script" path="res://objects/player_right_hand_attachement.gd" id="2_db8xg"]
[ext_resource type="PackedScene" uid="uid://dmvl0igyslm80" path="res://assets/tools/Shovel.tscn" id="2_wyjbd"]
[ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="4_6j8ok"]
[ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="5_0thdi"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
albedo_color = Color(1, 1, 0.698039, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"]
material = SubResource("StandardMaterial3D_jd31k")
radius = 0.12
height = 0.6
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"]
radius = 0.187322
height = 0.844669
[sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"]
radius = 0.194932
[sub_resource type="Animation" id="Animation_6nify"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Geometry/..:tool_damage")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_j2k78"]
_data = {
"RESET": SubResource("Animation_6nify")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_duxpv"]
animation = &"rogue/1H_Melee_Attack_Chop"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_njp2v"]
animation = &"rogue/1H_Melee_Attack_Slice_Horizontal"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_go27t"]
animation = &"rogue/Unarmed_Melee_Attack_Kick"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_glihl"]
advance_mode = 2
advance_condition = &"tool_action_chop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qm71c"]
priority = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_t6she"]
advance_mode = 2
advance_condition = &"tool_action_slice"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oq6xv"]
reset = false
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ovo5"]
reset = false
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkqd"]
reset = false
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bqf2d"]
states/Start/position = Vector2(142, 162)
states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_duxpv")
states/rogue_1H_Melee_Attack_Chop/position = Vector2(470, 23)
states/rogue_1H_Melee_Attack_Slice_Diagonal/node = SubResource("AnimationNodeAnimation_njp2v")
states/rogue_1H_Melee_Attack_Slice_Diagonal/position = Vector2(480, 162)
states/rogue_Unarmed_Melee_Attack_Kick/node = SubResource("AnimationNodeAnimation_go27t")
states/rogue_Unarmed_Melee_Attack_Kick/position = Vector2(485, 257)
transitions = ["Start", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_glihl"), "Start", "rogue_Unarmed_Melee_Attack_Kick", SubResource("AnimationNodeStateMachineTransition_qm71c"), "Start", "rogue_1H_Melee_Attack_Slice_Diagonal", SubResource("AnimationNodeStateMachineTransition_t6she"), "rogue_1H_Melee_Attack_Chop", "End", SubResource("AnimationNodeStateMachineTransition_oq6xv"), "rogue_Unarmed_Melee_Attack_Kick", "End", SubResource("AnimationNodeStateMachineTransition_5ovo5"), "rogue_1H_Melee_Attack_Slice_Diagonal", "End", SubResource("AnimationNodeStateMachineTransition_kjkqd")]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"]
animation = &"rogue/Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g5g2g"]
animation = &"rogue/Running_A"
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_7v7om"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uc6vu"]
nodes/Animation/node = SubResource("AnimationNodeAnimation_g5g2g")
nodes/Animation/position = Vector2(40, 180)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_7v7om")
nodes/TimeScale/position = Vector2(340, 180)
nodes/output/position = Vector2(640, 160)
node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"]
xfade_time = 0.1
advance_mode = 2
advance_condition = &"running"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oa1w1"]
xfade_time = 0.1
advance_mode = 2
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7j7mm"]
xfade_time = 0.1
advance_mode = 2
advance_condition = &"interact"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6s34y"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g3yva"]
xfade_time = 0.2
advance_mode = 2
advance_condition = &"running"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"]
states/End/position = Vector2(902, 102)
states/Interact/node = SubResource("AnimationNodeStateMachine_bqf2d")
states/Interact/position = Vector2(694, 123)
states/Start/position = Vector2(189, 123)
states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d")
states/rogue_Idle/position = Vector2(422, 123)
states/running/node = SubResource("AnimationNodeBlendTree_uc6vu")
states/running/position = Vector2(422, 285)
transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_Idle", "Interact", SubResource("AnimationNodeStateMachineTransition_7j7mm"), "Interact", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_6s34y"), "Interact", "running", SubResource("AnimationNodeStateMachineTransition_g3yva")]
graph_offset = Vector2(-12, 57.7514)
[node name="Player" type="CharacterBody3D"]
collision_layer = 3
script = ExtResource("1_qkf7c")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
visible = false
mesh = SubResource("CapsuleMesh_dwrtd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399047, 0)
shape = SubResource("CapsuleShape3D_7kfad")
[node name="ActionableDetector" type="Area3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="ActionableDetector"]
shape = SubResource("SphereShape3D_wrkyq")
[node name="BuildLocation" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.98728)
[node name="RightHandBone" type="BoneAttachment3D" parent="."]
transform = Transform3D(-0.001175, -0.0650121, 0.394679, 0.39997, -0.00487941, 0.000386901, 0.00475177, 0.394651, 0.0650216, -0.19617, 0.248974, 0.0428286)
bone_name = "Knife"
bone_idx = 17
use_external_skeleton = true
external_skeleton = NodePath("../Geometry/Rogue/Rig/Skeleton3D")
[node name="RightHandAttachement" type="Node3D" parent="RightHandBone"]
unique_name_in_owner = true
script = ExtResource("2_db8xg")
[node name="ShovelScene" parent="RightHandBone/RightHandAttachement" instance=ExtResource("2_wyjbd")]
[node name="Geometry" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
[node name="Rogue" parent="Geometry" instance=ExtResource("4_6j8ok")]
[node name="AnimationPlayer" type="AnimationPlayer" parent="Geometry"]
root_node = NodePath("../Rogue")
libraries = {
"": SubResource("AnimationLibrary_j2k78"),
"rogue": ExtResource("5_0thdi")
}
[node name="AnimationTree" type="AnimationTree" parent="Geometry"]
root_node = NodePath("../Rogue")
tree_root = SubResource("AnimationNodeStateMachine_h0y4b")
anim_player = NodePath("../AnimationPlayer")
parameters/conditions/idle = false
parameters/conditions/interact = false
parameters/conditions/running = false
parameters/Interact/conditions/tool_action_chop = false
parameters/Interact/conditions/tool_action_slice = false
parameters/running/TimeScale/scale = 1.5