TinyAdventure/objects/player.tscn

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14 KiB
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[gd_scene load_steps=33 format=3 uid="uid://ch0s3dxx3rpir"]
[ext_resource type="Script" path="res://objects/player.gd" id="1_qkf7c"]
[ext_resource type="Script" path="res://objects/player_right_hand_attachement.gd" id="2_db8xg"]
[ext_resource type="PackedScene" uid="uid://dmvl0igyslm80" path="res://assets/tools/Shovel.tscn" id="2_wyjbd"]
[ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="4_6j8ok"]
[ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="5_0thdi"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
albedo_color = Color(1, 1, 0.698039, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"]
material = SubResource("StandardMaterial3D_jd31k")
radius = 0.12
height = 0.6
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"]
radius = 0.187322
height = 0.844669
[sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"]
radius = 0.194932
[sub_resource type="Animation" id="Animation_6nify"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Geometry/..:tool_damage")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_j2k78"]
_data = {
"RESET": SubResource("Animation_6nify")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_duxpv"]
animation = &"rogue/1H_Melee_Attack_Chop"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_njp2v"]
animation = &"rogue/1H_Melee_Attack_Slice_Horizontal"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_go27t"]
animation = &"rogue/Unarmed_Melee_Attack_Kick"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_glihl"]
advance_mode = 2
advance_condition = &"tool_action_chop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qm71c"]
priority = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_t6she"]
advance_mode = 2
advance_condition = &"tool_action_slice"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oq6xv"]
reset = false
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ovo5"]
reset = false
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkqd"]
reset = false
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bqf2d"]
states/Start/position = Vector2(142, 162)
states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_duxpv")
states/rogue_1H_Melee_Attack_Chop/position = Vector2(470, 23)
states/rogue_1H_Melee_Attack_Slice_Diagonal/node = SubResource("AnimationNodeAnimation_njp2v")
states/rogue_1H_Melee_Attack_Slice_Diagonal/position = Vector2(480, 162)
states/rogue_Unarmed_Melee_Attack_Kick/node = SubResource("AnimationNodeAnimation_go27t")
states/rogue_Unarmed_Melee_Attack_Kick/position = Vector2(485, 257)
transitions = ["Start", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_glihl"), "Start", "rogue_Unarmed_Melee_Attack_Kick", SubResource("AnimationNodeStateMachineTransition_qm71c"), "Start", "rogue_1H_Melee_Attack_Slice_Diagonal", SubResource("AnimationNodeStateMachineTransition_t6she"), "rogue_1H_Melee_Attack_Chop", "End", SubResource("AnimationNodeStateMachineTransition_oq6xv"), "rogue_Unarmed_Melee_Attack_Kick", "End", SubResource("AnimationNodeStateMachineTransition_5ovo5"), "rogue_1H_Melee_Attack_Slice_Diagonal", "End", SubResource("AnimationNodeStateMachineTransition_kjkqd")]
graph_offset = Vector2(0, 79)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"]
animation = &"rogue/Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g5g2g"]
animation = &"rogue/Running_A"
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_7v7om"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uc6vu"]
nodes/Animation/node = SubResource("AnimationNodeAnimation_g5g2g")
nodes/Animation/position = Vector2(40, 180)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_7v7om")
nodes/TimeScale/position = Vector2(340, 180)
nodes/output/position = Vector2(640, 160)
node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"]
xfade_time = 0.1
advance_mode = 2
advance_condition = &"running"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oa1w1"]
xfade_time = 0.1
advance_mode = 2
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7j7mm"]
xfade_time = 0.1
advance_mode = 2
advance_condition = &"interact"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6s34y"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g3yva"]
xfade_time = 0.2
advance_mode = 2
advance_condition = &"running"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"]
states/End/position = Vector2(902, 102)
states/Interact/node = SubResource("AnimationNodeStateMachine_bqf2d")
states/Interact/position = Vector2(694, 123)
states/Start/position = Vector2(189, 123)
states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d")
states/rogue_Idle/position = Vector2(422, 123)
states/running/node = SubResource("AnimationNodeBlendTree_uc6vu")
states/running/position = Vector2(422, 285)
transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_Idle", "Interact", SubResource("AnimationNodeStateMachineTransition_7j7mm"), "Interact", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_6s34y"), "Interact", "running", SubResource("AnimationNodeStateMachineTransition_g3yva")]
graph_offset = Vector2(-12, 57.7514)
[node name="Player" type="CharacterBody3D"]
collision_layer = 3
script = ExtResource("1_qkf7c")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
visible = false
mesh = SubResource("CapsuleMesh_dwrtd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399047, 0)
shape = SubResource("CapsuleShape3D_7kfad")
[node name="ActionableDetector" type="Area3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="ActionableDetector"]
shape = SubResource("SphereShape3D_wrkyq")
[node name="BuildLocation" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.98728)
[node name="RightHandBone" type="BoneAttachment3D" parent="."]
transform = Transform3D(-0.000808071, -0.0634631, 0.394932, 0.399985, -0.00338096, 0.000274934, 0.00329465, 0.394919, 0.0634677, -0.196422, 0.250954, 0.0421328)
bone_name = "Knife"
bone_idx = 17
use_external_skeleton = true
external_skeleton = NodePath("../Geometry/Rogue/Rig/Skeleton3D")
[node name="RightHandAttachement" type="Node3D" parent="RightHandBone"]
unique_name_in_owner = true
script = ExtResource("2_db8xg")
[node name="ShovelScene" parent="RightHandBone/RightHandAttachement" instance=ExtResource("2_wyjbd")]
[node name="Geometry" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
[node name="Rogue" parent="Geometry" instance=ExtResource("4_6j8ok")]
[node name="Skeleton3D" parent="Geometry/Rogue/Rig" index="0"]
bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1)
bones/1/position = Vector3(0, 0.386198, 0)
bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068)
bones/2/rotation = Quaternion(0, 7.10543e-15, 0, 1)
bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08)
bones/4/rotation = Quaternion(-0.555519, -0.0631045, -0.654455, 0.509024)
bones/5/rotation = Quaternion(1.81368e-08, -6.33466e-08, -0.477413, 0.878679)
bones/7/rotation = Quaternion(-0.317798, -0.326169, 0.136363, 0.879786)
bones/8/position = Vector3(8.34815e-10, 0.0961251, -0.0575001)
bones/8/rotation = Quaternion(0.00139643, 0.00139642, -0.701961, 0.712212)
bones/10/position = Vector3(-0.212007, 0.134132, 8.40246e-08)
bones/10/rotation = Quaternion(-0.614663, 0.0830297, 0.627351, 0.470877)
bones/11/rotation = Quaternion(8.33e-09, 4.82012e-08, 0.50143, 0.865198)
bones/13/rotation = Quaternion(-0.316164, 0.30041, -0.217973, 0.873088)
bones/14/position = Vector3(-8.34815e-10, 0.0961251, -0.0575001)
bones/14/rotation = Quaternion(0.00288213, 0.00339473, 0.704106, 0.710081)
bones/19/rotation = Quaternion(-5.8061e-11, -0.0313416, -1.88013e-09, 0.999509)
bones/21/position = Vector3(0.170945, 0.113587, 1.39233e-08)
bones/21/rotation = Quaternion(0.992999, 0.0832003, 0.0753553, 0.0367805)
bones/22/rotation = Quaternion(0.262887, 6.48726e-08, -1.83382e-07, 0.964827)
bones/23/rotation = Quaternion(-0.552533, -0.20729, 0.054077, 0.80549)
bones/24/rotation = Quaternion(-3.04797e-08, 0.920355, -0.391084, 6.94849e-08)
bones/25/position = Vector3(-0.170945, 0.113587, 1.39233e-08)
bones/25/rotation = Quaternion(0.995919, -0.0305595, 0.0310078, 0.0790601)
bones/26/rotation = Quaternion(0.325495, -6.26467e-08, 2.26499e-07, 0.945544)
bones/27/rotation = Quaternion(-0.586435, 0.114109, -0.0129731, 0.801813)
bones/28/rotation = Quaternion(3.04797e-08, 0.920355, -0.391084, -6.94849e-08)
bones/29/position = Vector3(0.170945, 0.29231, 0.575812)
bones/29/rotation = Quaternion(0.707107, -2.29302e-07, -4.60551e-08, 0.707107)
bones/30/position = Vector3(0.202182, 0.0259903, 0.205181)
bones/30/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107)
bones/31/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15)
bones/31/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398)
bones/32/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15)
bones/32/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08)
bones/33/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09)
bones/34/rotation = Quaternion(1, -3.10863e-15, 1.94707e-07, -6.91739e-22)
bones/36/position = Vector3(-0.170945, 0.29231, 0.575812)
bones/36/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
bones/37/position = Vector3(-0.170945, 0.0259903, 0.245789)
bones/37/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107)
bones/38/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15)
bones/38/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756)
bones/39/position = Vector3(3.75294e-09, 0.213436, 0)
bones/39/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08)
bones/40/position = Vector3(-6.31128e-09, 0.16565, 1.36608e-09)
bones/41/rotation = Quaternion(1, 4.44086e-16, 1.94707e-07, 6.91739e-22)
bones/43/position = Vector3(0.453507, 1.10676, -0.588859)
bones/43/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
bones/44/position = Vector3(0.520841, 0.775574, -0.0576374)
bones/44/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08)
bones/45/position = Vector3(-0.453507, 1.10676, -0.58886)
bones/45/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
bones/46/position = Vector3(-0.510844, 0.775574, 0.0597369)
bones/46/rotation = Quaternion(-0.758253, -1.82539e-07, 0.651961, -1.11759e-08)
[node name="Knife_Offhand" parent="Geometry/Rogue/Rig/Skeleton3D" index="0"]
transform = Transform3D(1.88613e-06, 0.262865, 0.964832, 0.999886, -0.014497, 0.00394805, 0.0150252, 0.964723, -0.262835, 0.50754, 0.623272, -0.0198059)
[node name="1H_Crossbow" parent="Geometry/Rogue/Rig/Skeleton3D" index="1"]
transform = Transform3D(0.987331, -0.158658, 0.00202018, 0.000687315, -0.00845254, -0.999963, 0.15867, 0.987297, -0.00823678, -0.489622, 0.732096, 0.095967)
[node name="2H_Crossbow" parent="Geometry/Rogue/Rig/Skeleton3D" index="2"]
transform = Transform3D(0.987331, -0.158658, 0.00202018, 0.000687315, -0.00845254, -0.999963, 0.15867, 0.987297, -0.00823678, -0.489622, 0.732096, 0.095967)
[node name="Knife" parent="Geometry/Rogue/Rig/Skeleton3D" index="3"]
transform = Transform3D(-0.00202018, -0.158658, 0.987331, 0.999963, -0.00845239, 0.000687336, 0.00823663, 0.987297, 0.158669, -0.491055, 0.627384, 0.105332)
[node name="Throwable" parent="Geometry/Rogue/Rig/Skeleton3D" index="4"]
transform = Transform3D(-0.00202016, -0.158658, 0.987331, 0.999963, -0.00845237, 0.000687321, 0.00823661, 0.987297, 0.158669, -0.519652, 0.62586, 0.283288)
[node name="Rogue_Cape" parent="Geometry/Rogue/Rig/Skeleton3D" index="5"]
transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.47756e-15, 0.996275, -4.17227e-09, 1.19641, 1.19714e-15)
[node name="AnimationPlayer" type="AnimationPlayer" parent="Geometry"]
root_node = NodePath("../Rogue")
libraries = {
"": SubResource("AnimationLibrary_j2k78"),
"rogue": ExtResource("5_0thdi")
}
[node name="AnimationTree" type="AnimationTree" parent="Geometry"]
root_node = NodePath("../Rogue")
tree_root = SubResource("AnimationNodeStateMachine_h0y4b")
anim_player = NodePath("../AnimationPlayer")
parameters/conditions/idle = false
parameters/conditions/interact = false
parameters/conditions/running = false
parameters/Interact/conditions/tool_action_chop = false
parameters/Interact/conditions/tool_action_slice = false
parameters/running/TimeScale/scale = 1.5
[editable path="Geometry/Rogue"]