116 lines
3.5 KiB
Plaintext
116 lines
3.5 KiB
Plaintext
[gd_resource type="VisualShader" load_steps=12 format=3 uid="uid://4p6c77xksyue"]
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[ext_resource type="Texture2D" uid="uid://psahbr51jdj6" path="res://assets/textures/water_c.png" id="1_411gm"]
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_jdsi0"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(0.1, 0.1)]
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeReroute" id="VisualShaderNodeReroute_r45yy"]
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default_input_values = [0, Vector2(0, 0)]
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port_type = 3
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_l6sy6"]
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texture = ExtResource("1_411gm")
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_v5ed2"]
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input_name = "uv"
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_qai4c"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(200, 200)]
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_tj5io"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)]
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op_type = 0
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_ymjaa"]
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function = 0
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_wxljw"]
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input_name = "time"
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_p7aqe"]
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function = 1
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[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_cka31"]
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op_type = 0
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform sampler2D tex_frg_2;
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void fragment() {
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// Input:7
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float n_out7p0 = TIME;
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// FloatFunc:6
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float n_out6p0 = sin(n_out7p0);
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// FloatFunc:8
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float n_out8p0 = cos(n_out7p0);
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// VectorCompose:9
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vec2 n_out9p0 = vec2(n_out6p0, n_out8p0);
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// VectorOp:10
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vec2 n_in10p1 = vec2(0.10000, 0.10000);
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vec2 n_out10p0 = n_out9p0 * n_in10p1;
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// Input:3
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vec2 n_out3p0 = UV;
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// VectorOp:4
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vec2 n_in4p1 = vec2(200.00000, 200.00000);
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vec2 n_out4p0 = n_out3p0 * n_in4p1;
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// VectorOp:5
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vec2 n_out5p0 = n_out10p0 + n_out4p0;
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// Texture2D:2
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vec4 n_out2p0 = texture(tex_frg_2, n_out5p0);
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// Output:0
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ALBEDO = vec3(n_out2p0.xyz);
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}
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"
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nodes/fragment/0/position = Vector2(720, 140)
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_l6sy6")
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nodes/fragment/2/position = Vector2(520, 140)
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nodes/fragment/3/node = SubResource("VisualShaderNodeInput_v5ed2")
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nodes/fragment/3/position = Vector2(-840, 460)
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nodes/fragment/4/node = SubResource("VisualShaderNodeVectorOp_qai4c")
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nodes/fragment/4/position = Vector2(-420, 300)
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nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_tj5io")
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nodes/fragment/5/position = Vector2(40, 120)
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nodes/fragment/6/node = SubResource("VisualShaderNodeFloatFunc_ymjaa")
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nodes/fragment/6/position = Vector2(-680, 40)
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nodes/fragment/7/node = SubResource("VisualShaderNodeInput_wxljw")
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nodes/fragment/7/position = Vector2(-1000, 100)
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nodes/fragment/8/node = SubResource("VisualShaderNodeFloatFunc_p7aqe")
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nodes/fragment/8/position = Vector2(-640, 160)
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nodes/fragment/9/node = SubResource("VisualShaderNodeVectorCompose_cka31")
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nodes/fragment/9/position = Vector2(-420, 40)
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nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_jdsi0")
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nodes/fragment/10/position = Vector2(-220, 60)
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nodes/fragment/11/node = SubResource("VisualShaderNodeReroute_r45yy")
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nodes/fragment/11/position = Vector2(188.812, 194.775)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 4, 0, 4, 0, 5, 1, 7, 0, 6, 0, 7, 0, 8, 0, 6, 0, 9, 0, 8, 0, 9, 1, 5, 0, 2, 0, 5, 0, 11, 0, 9, 0, 10, 0, 10, 0, 5, 0)
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