55 lines
2.1 KiB
GDScript
55 lines
2.1 KiB
GDScript
@tool
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extends EditorPlugin
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const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
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const GdUnitTestDiscoverGuard := preload("res://addons/gdUnit4/src/core/discovery/GdUnitTestDiscoverGuard.gd")
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var _gd_inspector :Node
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var _server_node :Node
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var _gd_console :Node
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var _guard: GdUnitTestDiscoverGuard
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func _enter_tree() -> void:
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if Engine.get_version_info().hex < 0x40200:
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prints("GdUnit4 plugin requires a minimum of Godot 4.2.x Version!")
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return
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GdUnitSettings.setup()
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# install the GdUnit inspector
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_gd_inspector = load("res://addons/gdUnit4/src/ui/GdUnitInspector.tscn").instantiate()
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add_control_to_dock(EditorPlugin.DOCK_SLOT_LEFT_UR, _gd_inspector)
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# install the GdUnit Console
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_gd_console = load("res://addons/gdUnit4/src/ui/GdUnitConsole.tscn").instantiate()
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add_control_to_bottom_panel(_gd_console, "gdUnitConsole")
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_server_node = load("res://addons/gdUnit4/src/network/GdUnitServer.tscn").instantiate()
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Engine.get_main_loop().root.add_child.call_deferred(_server_node)
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prints("Loading GdUnit4 Plugin success")
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if GdUnitSettings.is_update_notification_enabled():
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var update_tool :Node = load("res://addons/gdUnit4/src/update/GdUnitUpdateNotify.tscn").instantiate()
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Engine.get_main_loop().root.add_child.call_deferred(update_tool)
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if GdUnit4CSharpApiLoader.is_mono_supported():
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prints("GdUnit4Net version '%s' loaded." % GdUnit4CSharpApiLoader.version())
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# connect to be notified for script changes to be able to discover new tests
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_guard = GdUnitTestDiscoverGuard.new()
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resource_saved.connect(_on_resource_saved)
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func _exit_tree() -> void:
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if is_instance_valid(_gd_inspector):
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remove_control_from_docks(_gd_inspector)
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GodotVersionFixures.free_fix(_gd_inspector)
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if is_instance_valid(_gd_console):
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remove_control_from_bottom_panel(_gd_console)
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_gd_console.free()
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if is_instance_valid(_server_node):
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Engine.get_main_loop().root.remove_child.call_deferred(_server_node)
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_server_node.queue_free()
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GdUnitTools.dispose_all.call_deferred()
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prints("Unload GdUnit4 Plugin success")
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func _on_resource_saved(resource :Resource) -> void:
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if resource is Script:
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_guard.discover(resource)
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