22 lines
483 B
GDScript
22 lines
483 B
GDScript
class_name HandTool
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extends Node3D
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var tool_hitbox:Area3D = null
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var _current_tool:Node3D = null
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func set_tool(node:Node3D) -> void:
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_current_tool = node
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tool_hitbox = null
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for child in get_children():
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child.queue_free()
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remove_child(child)
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if _current_tool != null:
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add_child(_current_tool)
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tool_hitbox = find_child("Hitbox", true, false)
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