TinyAdventure/addons/debug_draw_3d/gen/csharp/log.txt

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Generation of bindings started, output file: res://addons/debug_draw_3d/gen/csharp/DebugDrawGeneratedAPI.generated.cs
Log file: res://addons/debug_draw_3d/gen/csharp/log.txt
Hold Shift to print information on the Output panel when manually starting generation via the 'Project - Tools - Debug Draw' menu
Class: DebugDraw2D
Wrapper...
Constants...
Enums...
Methods...
clear_all
begin_text_group
end_text_group
set_text
clear_texts
create_graph
create_fps_graph
graph_update_data
remove_graph
clear_graphs
get_graph
get_graph_names
get_render_stats
Properties...
empty_color
debug_enabled
config
custom_canvas
Class: DebugDraw2DStats
Wrapper...
Constants...
Enums...
Methods...
Properties...
overlay_text_groups
overlay_text_lines
overlay_graphs_enabled
overlay_graphs_total
Class: DebugDraw2DConfig
Wrapper...
Constants...
Enums...
BlockPosition
Methods...
Properties...
graphs_base_offset
text_block_position
text_block_offset
text_padding
text_default_duration
text_default_size
text_foreground_color
text_background_color
text_custom_font
Class: DebugDraw2DGraph
Wrapper...
Constants...
Enums...
GraphPosition
GraphSide
TextFlags
Methods...
get_title
set_parent
Properties...
enabled
upside_down
show_title
show_text_flags
size
buffer_size
offset
corner
line_width
line_color
background_color
border_color
text_suffix
custom_font
title_size
text_size
title_color
text_color
text_precision
parent_graph
parent_graph_side
data_getter
Class: DebugDraw2DFPSGraph
Wrapper...
Constants...
Enums...
Methods...
Properties...
frame_time_mode
Class: DebugDraw3D
Wrapper...
Constants...
Enums...
PointType
Methods...
regenerate_geometry_meshes
clear_all
draw_sphere
color will be remapped to arg_2
draw_sphere_xf
color will be remapped to arg_2
draw_cylinder
color will be remapped to arg_2
draw_cylinder_ab
color will be remapped to arg_2
draw_box
color will be remapped to arg_2
draw_box_ab
color will be remapped to arg_2
draw_box_xf
color will be remapped to arg_2
draw_aabb
color will be remapped to arg_2
draw_aabb_ab
color will be remapped to arg_2
draw_line_hit
hit_color will be remapped to arg_2
after_hit_color will be remapped to arg_2
draw_line_hit_offset
hit_color will be remapped to arg_2
after_hit_color will be remapped to arg_2
draw_line
color will be remapped to arg_2
draw_lines
color will be remapped to arg_2
draw_ray
color will be remapped to arg_2
draw_line_path
color will be remapped to arg_2
draw_arrowhead
color will be remapped to arg_2
draw_arrow
color will be remapped to arg_2
draw_arrow_ray
color will be remapped to arg_2
draw_arrow_path
color will be remapped to arg_2
draw_point_path
points_color will be remapped to arg_2
lines_color will be remapped to arg_2
draw_square
color will be remapped to arg_2
draw_plane
color will be remapped to arg_2
draw_points
color will be remapped to arg_2
draw_camera_frustum
color will be remapped to arg_2
draw_camera_frustum_planes
color will be remapped to arg_2
draw_position
color will be remapped to arg_2
draw_gizmo
color will be remapped to arg_2
draw_grid
color will be remapped to arg_2
draw_grid_xf
color will be remapped to arg_2
get_render_stats
get_render_stats_for_world
new_scoped_config
scoped_config
Properties...
empty_color
debug_enabled
config
Class: DebugDraw3DStats
Wrapper...
Constants...
Enums...
Methods...
Properties...
instances
lines
instances_physics
lines_physics
total_geometry
visible_instances
visible_lines
total_visible
time_filling_buffers_instances_usec
time_filling_buffers_lines_usec
time_filling_buffers_instances_physics_usec
time_filling_buffers_lines_physics_usec
total_time_filling_buffers_usec
time_culling_instances_usec
time_culling_lines_usec
total_time_culling_usec
total_time_spent_usec
created_scoped_configs
orphan_scoped_configs
Class: DebugDraw3DConfig
Wrapper...
Constants...
Enums...
Methods...
Properties...
freeze_3d_render
visible_instance_bounds
use_frustum_culling
frustum_length_scale
force_use_camera_from_scene
geometry_render_layers
line_hit_color
line_after_hit_color
Class: DebugDraw3DScopeConfig
Wrapper...
Constants...
Enums...
Methods...
set_thickness
get_thickness
set_center_brightness
get_center_brightness
set_hd_sphere
is_hd_sphere
set_plane_size
get_plane_size
set_viewport
get_viewport
set_no_depth_test
is_no_depth_test
Properties...
Class: DebugDrawManager
Wrapper...
Constants...
Enums...
Methods...
clear_all
Properties...
debug_enabled
DebugDraw utilities:
Arguments remap...
Class factory...
The generation process is completed!