76 lines
1.6 KiB
GDScript
76 lines
1.6 KiB
GDScript
class_name Inventory
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var _content:Array[ItemStack] = []
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const INVENTORY_SIZE:int = 36
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func _init() -> void:
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clear()
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func get_free_item_stack_index() -> int:
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for i:int in range(_content.size()):
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if _content[i].count == 0:
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return i
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return -1
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func add_item(item:Item) -> bool:
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for item_stack:ItemStack in _content:
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if item_stack.count == 0:
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continue
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if item_stack.item.resource_path != item.resource_path:
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continue
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if item_stack.count < item_stack.item.max_stack_size:
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item_stack.count = item_stack.count + 1
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return true
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var item_stack_index:int = get_free_item_stack_index()
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if item_stack_index >= 0:
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_content[item_stack_index].item = item
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_content[item_stack_index].count = 1
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return true
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return false
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func remove_item(item:Item):
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for i in range(_content.size() - 1, -1, -1):
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var item_stack:ItemStack = _content[i]
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if item_stack.count == 0:
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continue
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if item_stack.item.resource_path == item.resource_path:
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if item_stack.count > 1:
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item_stack.count = item_stack.count - 1
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return
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func get_item_stacks() -> Array[ItemStack]:
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return _content
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func get_tool_item_stacks() -> Array[ItemStack]:
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return _content.slice(_content.size() - 9)
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func clear() -> void:
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_content.clear()
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_content.resize(INVENTORY_SIZE)
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for i:int in range(_content.size()):
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if _content[i] == null:
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_content[i] = ItemStack.new()
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func has_all(items:Array[Item]) -> bool:
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var needed:Array[Item] = items.duplicate()
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for item_stack:ItemStack in _content:
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if item_stack.count == 0:
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continue
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for i in range (item_stack.count):
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needed.erase(item_stack.item)
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return needed.is_empty()
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