23 lines
761 B
GDScript
23 lines
761 B
GDScript
class_name ConversationActionable
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extends Area3D
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signal conversation_started
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@export var quest_dialogue_resource: DialogueResource
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@export var default_dialogue_resource: DialogueResource
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@export var dialogue_start: String = "start"
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@onready var builder_missing_tool:QuestBuilderMissingTool = %BuilderMissingTool
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func action() -> void:
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var balloon = load("res://ui/dialogue/balloon.tscn").instantiate() as DialogueBaloon
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get_tree().current_scene.add_child(balloon)
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var quest_states = get_tree().get_nodes_in_group("quest_state")
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if not builder_missing_tool.is_completed:
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balloon.start(quest_dialogue_resource, dialogue_start, quest_states)
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else:
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balloon.start(default_dialogue_resource, dialogue_start, quest_states)
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conversation_started.emit()
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