TinyAdventure/quests/builder_missing_tool_quest.gd

46 lines
1.1 KiB
GDScript

class_name QuestBuilderMissingTool
extends Node
@export var is_hammer_found:bool = false
@export var is_hammer_delivered:bool = false
@export var is_bridge_built:bool = false
@export var is_completed:bool = false
@onready var bridge = %Bridge
var _bridge_transform:Transform3D = Transform3D.IDENTITY
var _player:Player = null
signal wrench_delivered
func _ready():
_bridge_transform = bridge.global_transform
bridge.global_transform = Transform3D.IDENTITY.translated(Vector3.UP * -1000)
_player = get_tree().root.find_child("Player", true, false)
func on_dialogue_ended(_dialog_resource: DialogueResource) -> void:
if is_completed:
return
if is_hammer_delivered and not is_bridge_built:
print ("Will build bridge!")
emit_signal("wrench_delivered")
func _process(_delta):
if is_hammer_delivered:
is_bridge_built = true
bridge.global_transform = _bridge_transform
if is_completed:
return
var hammer_item:Item = load("res://data/items/hammer.tres")
if _player.inventory.has_all([hammer_item]):
is_hammer_found = true
if is_bridge_built:
is_completed = true