207 lines
9.0 KiB
Plaintext
207 lines
9.0 KiB
Plaintext
[gd_scene load_steps=33 format=3 uid="uid://ch0s3dxx3rpir"]
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[ext_resource type="Script" path="res://objects/player.gd" id="1_qkf7c"]
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[ext_resource type="Script" path="res://objects/player_right_hand_attachement.gd" id="2_db8xg"]
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[ext_resource type="PackedScene" uid="uid://dmvl0igyslm80" path="res://assets/tools/Shovel.tscn" id="2_wyjbd"]
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[ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="4_6j8ok"]
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[ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="5_0thdi"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
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albedo_color = Color(1, 1, 0.698039, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"]
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material = SubResource("StandardMaterial3D_jd31k")
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radius = 0.12
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height = 0.6
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"]
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radius = 0.187322
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height = 0.844669
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[sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"]
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radius = 0.194932
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[sub_resource type="Animation" id="Animation_6nify"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%Geometry/..:tool_slice_damage")
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tracks/0/interp = 0
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_j2k78"]
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_data = {
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"RESET": SubResource("Animation_6nify")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_duxpv"]
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animation = &"rogue/1H_Melee_Attack_Chop"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_njp2v"]
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animation = &"rogue/1H_Melee_Attack_Slice_Horizontal"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_go27t"]
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animation = &"rogue/Unarmed_Melee_Attack_Kick"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_glihl"]
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advance_mode = 2
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advance_condition = &"tool_action_chop"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qm71c"]
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priority = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_t6she"]
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advance_mode = 2
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advance_condition = &"tool_action_slice"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oq6xv"]
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reset = false
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ovo5"]
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reset = false
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkqd"]
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reset = false
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bqf2d"]
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states/Start/position = Vector2(142, 162)
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states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_duxpv")
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states/rogue_1H_Melee_Attack_Chop/position = Vector2(470, 23)
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states/rogue_1H_Melee_Attack_Slice_Diagonal/node = SubResource("AnimationNodeAnimation_njp2v")
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states/rogue_1H_Melee_Attack_Slice_Diagonal/position = Vector2(480, 162)
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states/rogue_Unarmed_Melee_Attack_Kick/node = SubResource("AnimationNodeAnimation_go27t")
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states/rogue_Unarmed_Melee_Attack_Kick/position = Vector2(485, 257)
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transitions = ["Start", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_glihl"), "Start", "rogue_Unarmed_Melee_Attack_Kick", SubResource("AnimationNodeStateMachineTransition_qm71c"), "Start", "rogue_1H_Melee_Attack_Slice_Diagonal", SubResource("AnimationNodeStateMachineTransition_t6she"), "rogue_1H_Melee_Attack_Chop", "End", SubResource("AnimationNodeStateMachineTransition_oq6xv"), "rogue_Unarmed_Melee_Attack_Kick", "End", SubResource("AnimationNodeStateMachineTransition_5ovo5"), "rogue_1H_Melee_Attack_Slice_Diagonal", "End", SubResource("AnimationNodeStateMachineTransition_kjkqd")]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"]
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animation = &"rogue/Idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g5g2g"]
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animation = &"rogue/Running_A"
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[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_7v7om"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uc6vu"]
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nodes/Animation/node = SubResource("AnimationNodeAnimation_g5g2g")
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nodes/Animation/position = Vector2(40, 180)
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nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_7v7om")
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nodes/TimeScale/position = Vector2(340, 180)
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nodes/output/position = Vector2(640, 160)
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node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"]
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xfade_time = 0.1
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advance_mode = 2
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advance_condition = &"running"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oa1w1"]
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xfade_time = 0.1
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advance_mode = 2
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advance_condition = &"idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7j7mm"]
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xfade_time = 0.1
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advance_mode = 2
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advance_condition = &"interact"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6s34y"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g3yva"]
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xfade_time = 0.2
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advance_mode = 2
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advance_condition = &"running"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"]
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states/End/position = Vector2(902, 102)
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states/Interact/node = SubResource("AnimationNodeStateMachine_bqf2d")
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states/Interact/position = Vector2(694, 123)
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states/Start/position = Vector2(189, 123)
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states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d")
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states/rogue_Idle/position = Vector2(422, 123)
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states/running/node = SubResource("AnimationNodeBlendTree_uc6vu")
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states/running/position = Vector2(422, 285)
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transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_Idle", "Interact", SubResource("AnimationNodeStateMachineTransition_7j7mm"), "Interact", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_6s34y"), "Interact", "running", SubResource("AnimationNodeStateMachineTransition_g3yva")]
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graph_offset = Vector2(-12, 57.7514)
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 3
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script = ExtResource("1_qkf7c")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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visible = false
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mesh = SubResource("CapsuleMesh_dwrtd")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399047, 0)
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shape = SubResource("CapsuleShape3D_7kfad")
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[node name="ActionableDetector" type="Area3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311)
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collision_layer = 0
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ActionableDetector"]
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shape = SubResource("SphereShape3D_wrkyq")
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[node name="BuildLocation" type="Node3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.98728)
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[node name="RightHandBone" type="BoneAttachment3D" parent="."]
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transform = Transform3D(-8.44922e-05, -0.0603305, 0.395424, 0.4, -0.000359516, 3.04633e-05, 0.000350951, 0.395424, 0.0603306, -0.1964, 0.25612, 0.042693)
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bone_name = "Knife"
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bone_idx = 17
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use_external_skeleton = true
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external_skeleton = NodePath("../Geometry/Rogue/Rig/Skeleton3D")
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[node name="RightHandAttachement" type="Node3D" parent="RightHandBone"]
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unique_name_in_owner = true
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script = ExtResource("2_db8xg")
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[node name="ShovelScene" parent="RightHandBone/RightHandAttachement" instance=ExtResource("2_wyjbd")]
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[node name="Geometry" type="Node3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
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[node name="Rogue" parent="Geometry" instance=ExtResource("4_6j8ok")]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Geometry"]
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root_node = NodePath("../Rogue")
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libraries = {
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"": SubResource("AnimationLibrary_j2k78"),
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"rogue": ExtResource("5_0thdi")
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}
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[node name="AnimationTree" type="AnimationTree" parent="Geometry"]
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root_node = NodePath("../Rogue")
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tree_root = SubResource("AnimationNodeStateMachine_h0y4b")
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anim_player = NodePath("../AnimationPlayer")
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parameters/conditions/idle = false
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parameters/conditions/interact = false
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parameters/conditions/running = false
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parameters/Interact/conditions/tool_action_chop = false
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parameters/Interact/conditions/tool_action_slice = false
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parameters/running/TimeScale/scale = 1.5
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